<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Latest Images</title><link>https://community.simtropolis.com/gallery/album/390-my-next-seed/</link><description>Latest Images</description><language>en</language><item><title>start of year 4</title><link>https://community.simtropolis.com/gallery/image/4614-start-of-year-4/</link><description><![CDATA[

<p>
	eldenburyportsmouth now has a dozen houses; 19 adults and 9 kids, and has started tool and clothing production. next focus will be happiness and information (cemetery and town hall or town arrival.) then we will strategize industry, trade and expansion.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4614-start-of-year-4/' title='start of year 4'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0430.jpg.8fb2454d822afb6235cf13630ba8a7ed.jpg' title='start of year 4' alt='start of year 4'></a>
</p>]]></description><guid isPermaLink="false">4614</guid><pubDate>Sun, 22 Oct 2023 22:16:37 +0000</pubDate></item><item><title>storage</title><link>https://community.simtropolis.com/gallery/image/4613-storage/</link><description><![CDATA[

<p>
	with more than one of kid1293's farmyards, a lot more storage will be needed to accommodate large amounts of food.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4613-storage/' title='storage'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0421.jpg.27e7d65b8d853e2bfceb32b6daa7dd22.jpg' title='storage' alt='storage'></a>
</p>]]></description><guid isPermaLink="false">4613</guid><pubDate>Sun, 22 Oct 2023 22:16:31 +0000</pubDate></item><item><title>limits</title><link>https://community.simtropolis.com/gallery/image/4612-limits/</link><description><![CDATA[

<p>
	storage limits will need to be adjusted so production in the farmyard doesn't spend too much time stopped.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4612-limits/' title='limits'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0420.jpg.d86954990728b3031a6cc50563a49bdb.jpg' title='limits' alt='limits'></a>
</p>]]></description><guid isPermaLink="false">4612</guid><pubDate>Sun, 22 Oct 2023 22:16:23 +0000</pubDate></item><item><title>Wagon</title><link>https://community.simtropolis.com/gallery/image/4611-wagon/</link><description><![CDATA[

<p>
	i prefer this wagon because it looks great in my town, has a small footprint, has options for food only, and holds 6000.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4611-wagon/' title='Wagon'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0407.jpg.8f2f15f6a757014026cacf5d36be9293.jpg' title='Wagon' alt='Wagon'></a>
</p>]]></description><guid isPermaLink="false">4611</guid><pubDate>Sun, 22 Oct 2023 22:16:15 +0000</pubDate></item><item><title>wagon</title><link>https://community.simtropolis.com/gallery/image/4610-wagon/</link><description><![CDATA[

<p>
	f variant of my favorite storage
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4610-wagon/' title='wagon'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0408.jpg.e323ec84fd567d0b273d1f6eb41189c1.jpg' title='wagon' alt='wagon'></a>
</p>]]></description><guid isPermaLink="false">4610</guid><pubDate>Sun, 22 Oct 2023 22:16:07 +0000</pubDate></item><item><title>radius</title><link>https://community.simtropolis.com/gallery/image/4609-radius/</link><description><![CDATA[

<p>
	travel times are very important to banished folk. the less time they spend getting to and from their homes, and putting their products in the appropriate storages, the more they can produce. you can put houses, barns and stockpiles inside the radius of your forester/hunter/gatherer to maximize yields. but i personally like to have storage and houses right on the edge of the radius, so i can still get good levels of production, without eating into any ground space for more trees, herbs, and edibles.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4609-radius/' title='radius'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0414.jpg.3d427ea46e54d8197972b8c262fb60f6.jpg' title='radius' alt='radius'></a>
</p>]]></description><guid isPermaLink="false">4609</guid><pubDate>Sun, 22 Oct 2023 22:15:59 +0000</pubDate></item><item><title>driftwood</title><link>https://community.simtropolis.com/gallery/image/4608-driftwood/</link><description><![CDATA[

<p>
	early game, i need every log i can get my hands on! i don't want to spam too many foresters right now, so i'm using a driftwood scavenger to supplement my log supply. might get another farmyard or hedgerow that produces branches/twigs, too, to ease pressure on the woodcutters.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4608-driftwood/' title='driftwood'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0412.jpg.8ed2dfdd5035303549a54ebe0fe91537.jpg' title='driftwood' alt='driftwood'></a>
</p>]]></description><guid isPermaLink="false">4608</guid><pubDate>Sun, 22 Oct 2023 21:47:22 +0000</pubDate></item><item><title>farmyards</title><link>https://community.simtropolis.com/gallery/image/4607-farmyards/</link><description><![CDATA[

<p>
	i have also added some of kid1293's farmyards behind a couple of my houses, as a good buffer between my eldenburyportsmouthers and any starvation problems. farmyards are really strong producers, for a small amount of space, with only 1 or 2 workers. perfect to let me relax and focus on planning, building, decorating, and getting my shipping industry off the ground and into the water!
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4607-farmyards/' title='farmyards'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0410.jpg.510b1abb172ad9bf4ebfab7280220663.jpg' title='farmyards' alt='farmyards'></a>
</p>]]></description><guid isPermaLink="false">4607</guid><pubDate>Sun, 22 Oct 2023 21:47:11 +0000</pubDate></item><item><title>in the forest</title><link>https://community.simtropolis.com/gallery/image/4606-in-the-forest/</link><description><![CDATA[

<p>
	i have built a very small forestry center (gatherer, hunter, herbalist and forester from kid1293's Tiny set.)
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4606-in-the-forest/' title='in the forest'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0402.jpg.c54f0c6765d8c4cb5358d928bdbaf50c.jpg' title='in the forest' alt='in the forest'></a>
</p>]]></description><guid isPermaLink="false">4606</guid><pubDate>Sun, 22 Oct 2023 21:47:00 +0000</pubDate></item><item><title>firewood</title><link>https://community.simtropolis.com/gallery/image/4605-firewood/</link><description><![CDATA[

<p>
	i have put down a firewood chopper and another favorite storage option of mine, the firewood chopper's shack.
</p>

<p>
	<a href='https://community.simtropolis.com/gallery/image/4605-firewood/' title='firewood'><img src='https://www.simtropolis.com/objects/storage/monthly_2023_10/medium_0401.jpg.6c827c2ad8514f486776026fe3d8178e.jpg' title='firewood' alt='firewood'></a>
</p>]]></description><guid isPermaLink="false">4605</guid><pubDate>Sun, 22 Oct 2023 21:46:50 +0000</pubDate></item></channel></rss>
