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Albums for Simtropolis Challenges

Featuring themed image contests for city-building games.

Check the Challenges Forum for the latest news and info, and be sure to follow the Calendar to view the schedule of future challenges.

Albums

  1. Winter Wonderland (S3-21-M)

    Updated

    • 17 Entries
    • 0 Comments
    • 22 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Show scenes with a winter theme
    Season 3 - Challenge #21 - Monthly (31 days)
    The ground is frozen by ice and snow,
    Falling from above, it's quite the photo.
    The sun a subtle golden glow,
    Shining o'er the mistletoe.

    For the winter warmth is here,
    People celebrate with festive cheer.
    The smell, sound and sight,
    Of the eternal winter light.

    Yes, this challenge involves creating scenes to celebrate this special time of year (at least as current in the Northern Hemisphere). What brings the sense of atmosphere and warmth to these cold winter months?
    You may enter up to 3 images including anything that is associated with winter as a season . From snow to Santa, it's completely up to you!
    The winners were the top 3 ranked images, with the final rank determined by the ranking system.
    In this   Monthly   challenge, rep prizes were given for the  top 5  placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.
     
    See this thread for more info
     
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  2. Weekly Challenge C:S #2 - Interchanges

    Updated

    • 10 Entries
    • 0 Comments
    • 5 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Building interchanges in  C:S  is so liberating. The system they have allows for almost any interchange imaginable, and we'd like to see everything that you've imagined! So lets see what interchange sets your city apart. Try keep your interchange as a creation of your own, but if you must use a pre-made one then that's okay too.
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  3. Weekly Challenge C:S #1 - Street View

    Updated

    • 9 Entries
    • 0 Comments
    • 0 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Cities Skylines opens up new ways in which we can view the cities we have built. With this brings exciting new dimensions, and we want to explore them in these series of challenges.
    This first challenge has you submitting images from the view of your citizens. Street level images show exactly what the world which your Cims inhabit looks like, and we want to see what that looks like. So submit these images into the album below and we will cast a winner and runner up who will win reputation points and be entered into the Hall Of Fame.
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  4. Weekly Challenge #25 - Sports & Leisure

    Updated

    • 8 Entries
    • 0 Comments
    • 1 image comment
    CHALLENGE COMPLETED
    Results announced here!
    Leisure is quite a broad term. There are many ways to enjoy yourself, but quite a few common activities.
    This challenge is all about showcasing leisure & sports in your cities. There's many options here -- be creative! For example, you could choose an image of a beach scene, a shot from the local golf course, or hikers taking on the mountainous vistas.
    In your one image, you may showcase multiple leisure / sporting activities (e.g. a beach with surfing, sailing and volleyball).
    See this thread for more info.
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  5. Weekly Challenge #24 - Fantastic Photoshop

    Updated

    • 12 Entries
    • 0 Comments
    • 5 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Images in our cities can look realistic, but editing them with Photoshop can make them seem lifelike. Take them to the next level, add extra effects and details which aren't possible in the games.
    Yes, it's time to get artistic and put your editing skills to the test. This time we're looking for an image from any city-building game, using at least one image manipulation technique. This can be subtle or complex, it's really up to you.
    There's really endless possibilities, and any scene can be used for the image. Also it doesn't necessarily have to be edited using Photoshop -- there's lots of alternatives out there (e.g. Gimp, Paint.NET, or even web-based tools). Even Word has some basic built-in tools!
    See this thread for more info.
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  6. Weekly Challenge #23 - Night Life

    Updated

    • 10 Entries
    • 0 Comments
    • 2 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Little diversion for this week's challenge. It was previously announced, but with the new C:S update we just had to jump into the Night. The new update brings something that has been available in SC4 for over 10 years, but that doesn't stop it from being beautiful.
    Submit images showing off what happens when the sun goes down. These could be between either sun set, to sun rise.
    Oh, and this time feel free to submit an image from both SC4 and/or C:S . We've all got our favourite SC4 night time image, and we don't want to limit your exploration of C:S .
    So feel free to upload two images, as long as they are from different games.
    See this thread for more info!
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  7. Weekly Challenge #22 - High-rise Lifestyle

    Updated

    • 17 Entries
    • 0 Comments
    • 4 image comments
    CHALLENGE COMPLETED
    Results announced here!
    This week's challenge looks into the lifestyle of the rich and the famous, specifically around where they live.
    High-rises! Skyscrapers! Apartment Buildings!
    Submit your images which show off the high-rises or skyscrapers in your city. These obviously don't need to be in downtown, but that is more than welcome too, you could show off a seaside escape, a suburban anomaly, or maybe its the only skyscraper in your city. As long as it shows off your tallest buildings, that's what we want to see.
    See this thread for more info.
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  8. Weekly Challenge #21 - Farming Scenes

    Updated

    • 12 Entries
    • 0 Comments
    • 17 image comments
    CHALLENGE COMPLETED
    Results announced here!
    The backbone of a region's industry, farming plays an integral part to a country's economy. Away from inner-city congestion is the industrious nature of agricultural life. Tractors, ploughs, and combine harvesters all have a job to do. There are so many details on a farm, and each is unique in their own way.
    See this thread for more info.
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  9. Weekly Challenge #20 - Transport Hubs

    Updated

    • 12 Entries
    • 0 Comments
    • 10 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Mass transit can help create a stable city, but at its core can be very hectic. Lets see the centres of your transport system. Every great city has one, grand central station for instance, so lets see yours. It can be range from a group of small bus stations, a large train station, to a ferry terminal, or a mixture of them all. Lets try to keep it around mass transit.
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  10. Weekly Challenge #19 - Sports Complexes

    Updated

    • 10 Entries
    • 0 Comments
    • 4 image comments
    CHALLENGE COMPLETED
    Results announced here!
    Sport complexes can be the centre of tourism in cities, or they can be the small pitches which local children use during the summer.
    In this challenge we want to see what your citizens use to play sports on. This can be anything and of any size, in our minds a complex must contain atlas something sports related, exercise  equipment or a football pitch for instance. Really anything, as long as it is sports related.
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  11. Weekly Challenge #18 - City Life

    Updated

    • 22 Entries
    • 0 Comments
    • 18 image comments
    CHALLENGE COMPLETED
    Results announced here!
    City Life, show us what makes your city unique and what expresses how Sims live their life within your region. This is a really simple and easy challenge to get you back into the swing of things. Just show what makes your city unique, that could be a public park, your downtown area, a port, your railway network, a historic suburb etc. Really there are no limits on what you show, just show us what makes you city unique and describe it to us.
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  12. Waterside (S3-17-W)

    Updated

    • 14 Entries
    • 0 Comments
    • 16 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Where there's water, there's a way!
    Season 3 - Challenge #17 - Weekly (12 days)
    Approximately 70% of the Earth's surface is water. So it's no surprise that most locations around the world incorporate it in some form. Apart from being essential to life, water has many prominent uses. It helps provide a means of transport, recreation, or simply serves to make the landscape more visually attractive.
    This challenge involves creating an image featuring any transition between land and water.
    This can be man-made or natural, as long as the image shows land connecting with water. The obvious choice is something along the coastline. But it could also be inland, such as a river, lake or reservoir.
    The winners were the top 3 ranked images, with the final rank determined by the ranking system.
    For this  Weekly  challenge, rep prizes were given for the  top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  13. Vanilla Only Challenge (S3-01-W)

    Updated

    • 12 Entries
    • 0 Comments
    • 19 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Show off the best image you can create with the limited palette that vanilla SimCity 4 provides
    Season 3 - Challenge #01 - Weekly (7 days)
    For the first Challenge of Season 3, we returned to the very beginning and tasked you with showing off the best image you could create with Vanilla SimCity 4.
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Weekly  challenge, rep prizes were given for the top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  14. Urban Features (S3-02-E)

    Updated

    • 22 Entries
    • 0 Comments
    • 9 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Construct and present an urban complex area
    Season 3 - Challenge #02 - Extended (14 days)
    All cities have urban features which provide services, entertainment and make them unique. Large, small, high, or below -- there are various types which can vary in size and appearance, but each have their own vital function.
    For this challenge, we were looking for you to construct an urban feature, and present it in an image. Your image could show the whole area, or just focus on a specific part.
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Extended  challenge, rep prizes were given for the top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  15. Tourist Attractions (S3-04-W)

    Updated

    • 12 Entries
    • 0 Comments
    • 17 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    What brings tourists to your city?
    Season 3 - Challenge #04 - Weekly (7 days)
    For this challenge we were looking for your most celebrated tourist destinations. What place is unique to your cities, and makes people genuinely interested and excited about visiting?
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Weekly  challenge, rep prizes were given for the top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  16. Thrilling Traffic (S3-09-W)

    Updated

    • 10 Entries
    • 0 Comments
    • 6 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    The Rush Hour is close at hand, cars crawl in search of homes, to terrorise y'awl's mayoralty
    Season 3 - Challenge #09 - Weekly (12 days)
    Traffic falls across the city
    The Rush Hour is close at hand
    Cars crawl in search of homes
    to terrorise y'awl's mayoralty
    And Whosoever shall be left
    without a train for leaving down town
    must stand and face the traffic from hell
    and rot inside a cars shell.
    The foulest pollution is in the air
    the funk of forty thousand cars
    and gas guzzling cars from every where
    are closing in to clog your roads
    and though you fight to reduce the traffic
    your body starts to shiver
    for no mere mayor can resist
    the evil of the traffic.
     
    For this challenge, show off the traffic in your city! The worse the traffic the better the image! Any type of scene can be used, so long as there is lots of traffic on your roads.
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Weekly  challenge, rep prizes were given for the top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  17. Roundabout Filler (S3-06-C)

    Updated

    • 7 Entries
    • 0 Comments
    • 6 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Create a Lot designed to accompany a roundabout
    Season 3 - Challenge #06 - Content (31 days)
    Roundabouts are primarily designed with functionality in mind. They're supposed to help the flow of traffic, improve safety, and reduce congestion compared to a normal road intersection.
    However, there is also an aesthetic element to roundabouts. Fillers can occupy the empty space in the middle, and greatly enhance the otherwise boring appearance. This filler could be anything really -- from a simple plantation of trees, to a monument surrounded by fountains.
    For this challenge, we're looking for you to create a 2x2 Lot, which functions as an avenue roundabout filler .
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Custom Content  challenge, rep prizes were given for the top 5 placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.
     
    See this thread for more info
     
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  18. Realistic Recreation (S3-08-M)

    Updated

    • 8 Entries
    • 0 Comments
    • 29 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    In a virtual world, the hardest test for any builder is to realistically recreate a location
    Season 3 - Challenge #08 - Monthly (45 days)
    City builders value their ability to create realistic images, but how realistic are these scenes? With the improvements BATers and modders have made to the game, and how realistic their creations are, can our builders create scenes which are indistinguishable from real life?
    We want you to submit an image based off of a real world location. Create this image so that it is as realistic as possible, and include a link to the real world site, or an image which you based this location off. Remembering that real life is not as clean and shiny as it is in our imagination, it's dirty, irregular and exciting!
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    In this   Monthly   challenge, rep prizes were given for the  top 5  placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.
     
    See this thread for more info
     
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  19. Railroads (S3-16-W)

    Updated

    • 15 Entries
    • 0 Comments
    • 26 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Show a railroad scene featuring a train
    Season 3 - Challenge #16 - Weekly (7 days)
    "Platform 1, for the 23:31 Simtropolis Express service to Long Shore. Calling at: Fairview, Timbuktu, Green Plains, Cabbageville, Maxisland and Long Shore. This train is formed of 12 coaches."
    Over the years, even with advancements in technology, trains and railroads have principally remained the same since their invention in the 19th century. Today, from commuting people at high speed, to hauling tons of freight around, railroads still play an integral part in getting people and resources from A to B.
    For this challenge, we'd simply like you to show an image of a chosen railroad in your city containing a train. It can be any type, with any number of tracks or trains, Maybe a bustling central terminal, a long fast straight, or a mountainous pass. As usual, there are many options here -- be creative!
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Weekly  challenge, rep prizes were given for the  top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  20. Photoshop Challenge (S3-05-E)

    Updated

    • 14 Entries
    • 0 Comments
    • 36 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Enhance any image using software editing tools
    Season 3 - Challenge #05 - Extended (14 days)
    This challenge is all about enhancing any scene from your cities. It can be anything from advanced compositing, to simple retouching or changing colour balance. It's really up to you, and you don't have to be an expert.
    Obviously the industry standard tool is Photoshop. However, since the word generally refers to all types of image editing, you can use any software of your choice .
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Extended  challenge, rep prizes were given for the top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  21. Parks and Plazas (S3-11-C)

    Updated

    • 6 Entries
    • 0 Comments
    • 0 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Create a custom park or plaza Lot
    Season 3 - Challenge #11 - Content (44 days)
    Amongst the bustling nature of city life, places are created where people can play, relax, or enjoy an ice cream (or two). Recreational areas perform a key role when considering city planning. Of all types, shapes and sizes, there are many famous examples in real world cities.
    This challenge involves producing a single recreational area Lot, such as a park or plaza.
    You may create any lot that functions as a ploppable park, and along with lotting techniques, use any range of custom props and textures to enhance the appearance.
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    In this  Custom Content  challenge, rep prizes were given for the top 5 placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.
     
    See this thread for more info
     
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  22. Night Scenes (S3-12-E)

    Updated

    • 23 Entries
    • 0 Comments
    • 29 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Create an image taken at night
    Season 3 - Challenge #12 - Extended (20 days)
    All cities have a unique atmosphere during the day,
    But once the sun goes down, it's the perfect time to visit Chinatown!
    At 7 o'clock, people hop from block to block,
    Buildings that appear dormant awaken,
    Sparkling bright and shimmering under the moonlight,
    There are many colours, smells and sights,
    Towering from amazing heights, cars can be seen moving in streams of white and red,
    Long before it's time for bed.

    Yes for this challenge, we're simply looking to see your cities alive and active at night .
    Show everyone your best scene, which is brought to life during this time. Obviously skyscrapers play a big role in lighting a city skyline, but you can depict any night scene within an urban (or even rural) environment.
    The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.
    For this  Extended  challenge, rep prizes were given for the  top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  23. Nature Scenes (S3-19-E)

    Updated

    • 12 Entries
    • 0 Comments
    • 31 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    Create an image featuring the natural environment
    Season 3 - Challenge #19 - Extended (14 days)
    Even though we continue to develop cities and towns, nature remains all around us. Away from bustling urban life and technology, the diverse beauty of the natural environment lays waiting. Water sustains life, trees release oxygen, and plants provide vital food & resources to living things.
    This challenge simply involves creating a scene from the natural environment.
    It can be of whatever you'd like, but if any, you may only add limited man-made aspects.
    Preferably, try to make your image as natural as possible.
    The winners were the top 3 ranked images, with the final rank determined by the ranking system.
    For this  Extended  challenge, rep prizes were given for the  top 3 placed entries, along with points for the "Overall" and "Weekly & Extended" leaderboards.
     
    See this thread for more info
     
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  24. NAM Showcase - Monthly Challenge #5

    Updated

    • 38 Entries
    • 0 Comments
    • 38 image comments
    CHALLENGE COMPLETED
    Results announced here!
    This challenge is all about the SimCity 4 "Network Addon Mod".
    Basically, how you can use the features to create eye-catching and realistic images. There are numerous components to the NAM -- such as the: RHW , RRW, HSRP and many more !
    In your images, you may use any component, from any version of the NAM . You don't necessarily need the latest version, although it'd be recommended as it contains the latest features and stability. Also, feel free to incorporate other elements which add detail. This may include areas of the surrounding city (MMPs, houses, skyscrapers, industry, forests, rural terrain, etc). Really any custom content which you feel enhances the images.
    This challenge welcomed up to 3 submissions per author.
    See this thread for more info.
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  25. Modular Complexes (S3-15-C)

    Updated

    • 5 Entries
    • 0 Comments
    • 0 image comments
    CHALLENGE COMPLETED
    Results Announced Here!
    An interactive jigsaw puzzle with no correct answer 
    Season 3 - Challenge #15 - Content (42 days)
    Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location.
    What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal.
    What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes.
    The winner was the top ranked image, with the final rank determined by the ranking system.
    In this  Custom Content  challenge, rep prizes were given for the top 5 placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.
     
    See this thread for more info
     
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    • Comments
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    • Albums
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  • Image Comments

    • Haven't messed with minecraft (yet) nor SC2013... I always thought vertical zoning would be great addition to the game. 
      Hehe - they are a cool series.  Not long after getting another copy of City, I got a copy of Underground on a recommendation. 
    • I think SC2000 was the final hook, it enabled more vertical construction at least in terra-forming.
      Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.
      The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.
      I only recently discovered a bit more depth to the history of design tracking Leonardo Da Vinci back to an engineer of Roman antiquity named Vitruvius who wrote 'De architectura'. 
      A good example of the mega-structure concept is Diego Del Llano's H1: Hybrid Building
    • Ditto what coolsim1 said.... Where can we find those stores on here? (Nike, Converse, and Hilfiger)
    • Architecture was one of my first big interests... wound up going to TTU long ago for a year to study it, but for various reasons didn't stick with it.   Also David MacAulay's book City was one of my favourite books growing up.... I actually purchased another copy of it a few years ago as I'd loaned it out and it was never returned.
      Edit: It was actually during my days at TTU that I picked up a copy of SC2000, and the obsession began! 
       
    • Thanks.  It seems SimCity has been part of my computer-using time forever.   Maybe the same for you, it connected to my interest in architecture and city design back to childhood.
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