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Big Blue

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Big Blue is a planet that is almost completely water (F-Zero wiki, http://fzero.wikia.com/wiki/Big_Blue )  On this planet, the buildings literally come out of the water.  How did I manage to do this in SimCity (2013)?  Well the answer is "Skye's Regional Freeway Mod" (Download here) , that awesome tool that fixes the Space Center Great Work Glitch (see here).  In Skye Storm’s video on youtube (here), he explains how although the regional freeway is designed to add additional entrances to the city, it also can create “rivers” (… well maybe if you want to go that route, but to me more like underwater roads).  And thus, you also have the ability to place buildings underwater.  Yes, underwater building!  So the minute I saw this one thing came to mind right away, Bug Blue from the F-Zero series (well GX more specifically).  Hope you enjoy whether or not you’re a fan of F-Zero, I think you can enjoy a city that literally grows out of the water.


Now, I feel that I could have done a better job if I had used project Orion in addition to Skye’s Regional Freeway, but I’m not sure if I’m ready to dive into that territory just yet.  Or perhaps with a bit more practice in underwater road-ing.  I’ll probably make another Big Blue later on.  If you’re an F-Zero fan, and you’re wondering, “Why I haven’t you made mute city?”  Well, the answer is that although I did start one, that’s a large project, and I think I might actually need project Orion to make it happen.

(This is project Orion if you’re curious)

Below are some images of Big Blue from F-Zero GX







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    • Haven't messed with minecraft (yet) nor SC2013... I always thought vertical zoning would be great addition to the game. 
      Hehe - they are a cool series.  Not long after getting another copy of City, I got a copy of Underground on a recommendation. 
    • I think SC2000 was the final hook, it enabled more vertical construction at least in terra-forming.
      Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.
      The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.
      I only recently discovered a bit more depth to the history of design tracking Leonardo Da Vinci back to an engineer of Roman antiquity named Vitruvius who wrote 'De architectura'. 
      A good example of the mega-structure concept is Diego Del Llano's H1: Hybrid Building
    • Ditto what coolsim1 said.... Where can we find those stores on here? (Nike, Converse, and Hilfiger)
    • Architecture was one of my first big interests... wound up going to TTU long ago for a year to study it, but for various reasons didn't stick with it.   Also David MacAulay's book City was one of my favourite books growing up.... I actually purchased another copy of it a few years ago as I'd loaned it out and it was never returned.
      Edit: It was actually during my days at TTU that I picked up a copy of SC2000, and the obsession began! 
    • Thanks.  It seems SimCity has been part of my computer-using time forever.   Maybe the same for you, it connected to my interest in architecture and city design back to childhood.

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