SC4PIM-X 2026 & NEW PROPERTIES UPDATE OUT NOW!
After several months of development, the new remastered and improved version of PIM-X is finally available to the public!
This new version includes many changes, which can be summarized as follows:
Completely redesigned Lot Editor: The asset browser now supports searching, sorting, favorites, adjustable thumbnails and detailed hover information. Assets (props, flora, families, effects, textures, ...) can be searched by name, family member or source filename. The renewed editor also adds:
Editable object position and rotation
Alignment, centering, rotation and mirroring tools
Configurable grid snapping
Fit-to-lot and additional close-up zoom levels
Layer visibility controls (i.e. temporarily turn on/off certain asset types to focus on others)
Separate land and water placement constraints
Better keyboard shortcuts and toolbar controls
Persistent window layouts and column sizes
Undo and redo in the Lot Editor: Lot editing is no longer a one-way process. Object placement, movement and other edits can be undone and redone, making complex lot work much safer and less frustrating.
Timed, seasonal and animated prop previews: The Lot Editor preview system now understands more of what actually happens in-game. Date and time controls can be used to inspect timed and seasonal props, including playback and looping. Animated S3D and ATC models can be previewed and represented by animated thumbnails, while family variations can be inspected and selected directly.
Day and night rendering in the Lot Editor (both Maxis night and SimFox DarkNite)
Transit-enabled lot editing: The original release offered very limited support for transit-enabled lots. This edition adds a dedicated transit workflow with:
Transit-object placement and inspection
Edge-direction and edge-byte editing
SC4Path discovery, parsing, previews and selection (i.e. the ability to assign custom paths to a TE tile)
A structured Transit Switch Points editor
Data-driven presets for common stations and transport combinations (thanks to @Tyberius06 for his wealth of knowledge on this!)
Automatic calculation of relevant transit properties, costs and capacities
Safer property / Filling Degree recomputation: Recomputing exemplar properties now opens a comparison showing what will be added, changed or removed. Individual changes can be selected before they are applied, helping preserve intentional manual overrides (i.e. OGs, etc.) and preventing unexpected bulk edits.
Dedicated property editors: Several complex properties no longer have to be edited as opaque lists of numbers. Purpose-built editors are provided for areas such as:
Occupant Groups and Occupant Type
Transit Switch Points
Building submenus
Response curves
Prop timing
A new dependency report: The dependency dialog has been redesigned to find and clearly display all missing resources rather than stopping at an incomplete result. It understands additional resource types, and can use the SC4 Prop & Texture Catalog (thanks @nos.17 for providing this!) to provide more useful information about missing props and textures.
Major loading and browsing improvements
Additional improvements:
Configurable SimCity 4 Plugins location
High-DPI display support for crisper text and graphics for people with Retina or 4k monitors
MacOS compatibility (experimental!)
Numerous fixes for lot creation, exemplar values, models, textures, animations, ...
With these changes, a unified platform for SC4 modding is being developed, which will make it easier to create new mods even on modern systems where PIM-X previously had execution issues. Furthermore, with multiplatform support, mod creation has expanded to include operating systems that were not previously supported, such as Mac OS
What will happen to the old PIM-X?
The old PIM-X will still be available to the public to ensure a smooth transition, but after a certain period (about a year), it will be delisted from various exchanges, and the new PIM-X will be the only tool for mod development.
New Properties
New Properties has been updated, but now comes in two versions, allowing users to choose which type of algorithms they want to use, which provides flexibility. However, we recommend choosing the version that best suits your projects. As a general rule
New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience
New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience
The only major differences between the two versions are
In the New_Property.xml file, public services (Education, Healthcare, Safety) have values equal to half those of Maxis, forcing the player to build a greater number of civic buildings, in line with the BSC Team’s vision. The New_Properties.xml-patches version has values four times higher than those of the BSC Team and twice as high as those of Maxis.
New_Property.xml is subject to delays in updates compared to the New_Properties.xml-patches version, which is updated quickly
Apart from this difference, the rest of the files are identical in both versions, which can be summarized as follows:
The utilities have been revised to include new types of power plants, electrical substations, and batteries, as well as to re-enable features removed by Maxis, such as the Freshwater Pump, Desalination Plant, and Incinerator.
Transit-Enabled (TE) buildings comply with NAM-MTA specifications
All additional properties created by the DLL Mods have been added
Update all Occupant Groups (OG) by adding the recovered ones and the new ones
Added Farm Files from SPAM and Colossus Farming, in addition to updating the BSC ones
The park system has been revised and improved compared to the BSC & Maxis version
Added additional buildings from the CAM expansions
Additional buildings and properties from the CAM expansions have been added
Ability to generate farms up to Stage 10 (Requires CAM or SPAM for Stages 4 and 5—Requires CAM for Stages 5 through 10)
In SC4PIM-X 2026, New_Properties.xml is installed by default, but you can install New_Properties.xml-patches by downloading the file and installing it in this location: %APPDATA%\sc4pimx\
The files (SC4PIM-X 2026, New Properties, and New Properties Patches) are available on GitHub, Simtropolis, and SC4Evermore