I've been working on some Data View mods, mostly for my own sake while I mess with some balance stuff, but I figured the clearer information could be useful for anyone, so I want to share them.
The Education Data View is the most usable of them at the moment, but before I upload it to the STEX, I wanted to get some feedback to make it as usable as possible.
Education Data View
The goal here is to visually differentiate the four EQ ranges that sims can have, which are used by the game to determine what kinds of jobs they will demand. For example, EQ1 R$$ sims demand Dirty and Manufacturing Industry, while EQ4 R$$ sims demand High Tech. It's important to be aware of these effects, as educating your sims can completely change the demand for jobs. It can be useful to strategically avoid educating areas of sims so that they will continue to work in the existing industries and businesses.
Color scheme:
Red/Orange: EQ1
Yellow: EQ2
Green: EQ3
Blue: EQ4
Purple: Maximum EducationĀ (200)
Colors are inspired/borrowed from Cori's Parks Aura, for the sake of consistency.
Here's a sample screenshot.
And here's theĀ .dat:
dylansan_DataView_EQ_0.1.dat
dylansan_DataView_EQ_0.2.dat
Feel free to try it out and share your thoughts and feedback. I expect to tweak the colors a bit to make the boundaries more obvious. A colorblind-accessible version is theoretically possible but I'm not sure how well I could create four distinct color gradients that don't overlap at all.