While I have used JBSimio's SHUR Brownstone set (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1270) to great effect, I have found that they tend to out-compete other lots and buildings and will overrun a neighborhood if left unchecked.  This is especially true of R$$ areas.  In particular, I found myself getting very frustrated when I tried to create a neighborhood comprised of mostly spa's Halifax Box and Church Street Apartments, but found that unless I relentlessly demolished and marked historical, it would eventually become filled with SHUR Brownstones. I suspect that in later stages of development, the brownstones dominate because they're a higher stage or have higher capacity or something.  This is annoying because I often develop cities in a piecemeal fashion and might want to create a relatively lower density area in a city that already has a high population.  This is something that can be worked around. Perhaps the bigger issue is that these will redevelop over other rowhouse type lots that I want to keep and I really don't want to have to make everything historical. Does anyone have any thoughts on how to manage this?  I suspect it may be possible to tweak these so that they are more in line with other similar mods, but I'm not sure I want to delve into it that much and might just remove all of the 1x2 versions of this mod and only leave the 1x3s so that I have a bit more control over where they appear.  Unfortunately that means that my neighborhoods above are going to be destroyed