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By The British Sausage
The vanilla game has basic weather but throw in photoshop and suddenly it's snowing! It's raining! It's foggy!
This is the thread to post your weather pictures be they photoshopped or modded game mechanics.
I'll get this rolling...
Low-down mid-morning cloud.
Is there any mod or hack to remove all the ridiculous sprites of the little kid on the trampoline and all the other unrealistic, and out of scale animated crap that is just a waist of cpu/gpu time. I've turned it down as low as you can in the settings, but there are still too many foolish animations going on.
Also, Whats the best way to prevent Satellite dishes ( and other out of time buildings) from showing up in your industrial areas long b4 they were invented. I know it's just a game, but I look for as much realism as I can get.
By Goldman Sachs
About this file:
This is rock mod in HD resolution (1024x1024) to be used with Sudden Terrain Valley.
In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop.
Unzip to your zzz_terrain_sudden_valley folder. To avoid conflicts ensure you have no other rock mods installed.
Sudden Valley Terrain Mod
Gobias, Rivit, me.
I'm back. After my Silva NC build got heavier and heavier (and with me getting lost in some asset creation like this https://steamcommunity.com/sharedfiles/filedetails/?id=1321658963 or this https://steamcommunity.com/sharedfiles/filedetails/?id=1314771179 ) I left this recreation of a real town because I wanted to go back to more freedom of something more fictional. What could be better than a desert town (with lots of empty space - good for FPS) and I like the bleak and dry places anyway.
So here I started with a typical junction town - on a custom map taken from terrain.party with elevation data from around Tecopa CA - tweaked just a little bit in Wilbur.
I'm not sure how quickly I'll be able to develop this town - and if I ever will get back to Sylva. But expect some pics of this gem of the desert rather sooner than later...
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