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Well, I finally decided to start getting back into SimCity 4 after years of not playing it. Took and installed it on an old System I've had for quite a while. Specs are;

Athlon XP 2500+ Barton, 1.5gb dual channel DDR400 ram, Gigabyte ga-7n400 pro2 motherboard, 20gb Maxtor hard drive, Windows XP SP3, Radeon 9600pro advantage 256mb, Sound blaster audigy, 1280x1024 resolution on a 17" Dell LCD monitor.

installed SimCity 4 and the Rush Hour expansion plus the latest patch and the latest network mod. Going to start with the tutorials and then then see if I can get my old save games to load.

Going to be upgrading to an Athlon 64 X2 4400+ in the next month or so and staying with Windows XP. Then need to get the fastest AGP video card I can find at a decent price.

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Hi @johnvosh, welcome back to SC4 and the site! *:)

It sounds like you'll be good to go there with running on an XP system. Especially with the CD based version, there are certainly advantages to avoid Windows 10 at all costs. Comparatively it doesn't support the driver used for the copy protection (SafeDisc), and is where the digital retailed game would be needed.

When adding more plugins and depending on your NAM setup with components installed, you'll likely find the game will increasingly demand more memory. I'm no expert at the hardware side personally, but should it be a viable option worth pursuing, I've heard how RAM is relatively cheap to upgrade these days and 4 GB and above might be of benefit for extra leeway. In the meantime though, see how things go and I recommend taking it slow with custom content. The idea to first get back to the basics of city building, and then decide on what gaps need filling with the huge library of BATs, lots, and mods available. Otherwise with so much choice, it can quickly become overwhelming.


With having already installed the patch, you may have come across our new Maxis Files page. This lists all those extra buildings along with the nightlights update for custom buildings. Checking your game's executable and it'll report version 1.1.640.0 when hovering over (and at 638 with the EP1 patch installed). It might be worth picking up the "bldgprop" files which are common dependencies for older lots, or alternatively the query names fix there which does the same thing and a little bit extra.

Speaking of fixes, there's a comprehensive list over in this post which might be worth looking into, along with a few other links and tips. This includes a series I particularly recommend exploring which are Cori's Shoppe guides. These feature reference preview pics of all known custom mods for rocks, water, beach, terrain, and trees. In total there are 285 listed and linked there, and they're a convenient way to see which mods might be worth pursuing, seeing as it very much depends on personal taste. For some items including terrain mods and some trees, they'll be in high definition. These will require Hardware (DirectX) mode enabling to prevent the game crashing to desktop.

One means of setting the method of graphical rendering is adding a parameter to the game's shortcut. A reference of such commands can be found in this topic over at the SC4Devotion forums. This includes the ability to force the game to run a single CPU core (which may or may not be of benefit on your older XP comp). It's also possible to skip the game's intro sequence ( -intro:off ) and set a custom screen resolution if ever needed beyond your 1280x1024 that SC4 natively supports.


I hope this helps, and let us know if you've any questions as you resume your city building adventures.

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