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I'm trying to render a 3DS model in Gmax, but the colours at the top of the model are incorrect and too dark (the whole thing should be a uniform shade from top to bottom). It's a pretty tall model, and I've tried refitting LODs.

Any ideas?


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For such a large model, you might find the default lighting rig is not sufficient. Modifying that is not an easy task, I seem to recall some modified scripts somewhere for that purpose, but I don't have access to that right now.

Bear in mind, beyond a certain point, the model will be too large to render as one model. So you might find splitting the model into two pieces vertically, then placing them back together as separate props later is a better solution.

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This gmax light rig problem with taller BATs was also encountered in Ng_pillow's BAT thread, with a downloadable solution linked to by T Wrecks.  The solution involves replacing the default gmax light rig with the BSC Caliban - Huge Light Rig. (v1.0) created by Caliban and found on SC4Devotion's LEX:


To correctly use the downloaded file in gmax, be sure to read the associated instruction thread for the Replacement Huge CamLightRig.


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