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Greetings everyone! Although largely unnoticed, I withdrew from the community upon the passing of my little brother in March of '16. Just prior, I discovered a secret of the software installation that could potentially benefit any style player and even help ensure the game's continued viability. However, that knowledge might have been disclosed or perhaps even documented since then. So, I must ascertain if there is any demand for the following procedure, confirmed working on Windows 7 through the recent release of Windows 10 requiring minimal freeware and no special skills:
How to make SC4D utilize the discrete graphics adapter in your laptop for a significant performance boost.
I want to buy Cities:Skylines in distant future because it has good flexibility comparing to SC4. The base game starts from IDR 199,999 (or around $15) or if I wanted the Deluxe Edition, it would be $20 from Steam. But, if I want to buy all the expansion packs, they'll cost me around $65 dollar, which is ridiculously expensive to me. As comparison, SimCity 4 is priced at $19.99 or around IDR 280,000 and still gets tons of benefit by installing the free mods here on STEX. Yes, SC4 mods have some limits that making them not flexible but still worth it. OK, is there a cheaper C:S, especially with (possibly) all the EPs? If yes, where and when should I buy it? Also, my laptop runs on Linux with 4 GB of RAM, 500 GB of storage, Sandy Bridge Core i5 and HD Graphics 3000. Can I run the game? Is it smooth?
I have a performance issue which I suspect might be due to my own custom made roads for the game, made using Blender and the new in-game road editor. First, my system specs: Windows 10 Home i7-8700K 16 GB DDR4 RAM GTX 1080 Ti
This system should be able to handle basically anything I throw at it. Yet, the game slows down dramatically when I approach 20 000 inhabitants in the game. I tried removing all mods. I tried reinstalling the game. I tried start a new map without any mods, but still using my custom roads. And the problem persisted. But, as soon I replaced all my custom roads with the standard built-in roads the problem disappeared. I am new to making custom assets, but I would argue that the roads are designed within reasonable specifications. Most of them are with <100 tri with 1024x1024 images for close-ups and 128x128 images for lod. So my question is: Are there any performance hits related to custom roads I should be aware of, and what are the steps I can take to mitigate them? Another question: Many of my roads have an emphasis on bikes, and I can see I have A LOT of bikes around the city. Could the sheer number of bikes affect the performance, even though the city is still relatively small?
In order to use this launcher, you will need to register for a PMR account at http://getpmr.com/join
Poppy Multiplayer Regions (PMR) is a new multiplayer solution for SimCity 4 that allows for save protection and adjacent tile editing. The PMR launcher automatically synchronizes regions and launches SimCity 4 for you -- all you have to do is choose a region and log in.
To learn more about PMR, please see my post on the forums. There is also a Readme that is installed along with the launcher.
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