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All my medium/high residential lots are being "abandoned due to commute time" despite my best efforts. Any advice?By KrispyKayak
I have a city that has about 150K people in it, and is starting to be zoned for medium and high density buildings. My city is in a mostly grid-like pattern with zones well-mixed so nothing's too far away. I have a bus station every other block or so on main streets (5x8 squares large, lined with commercial and industrial), with about 3 blocks of residential in between each main street - no Sim in my city should be more than two blocks away from a bus stop. I also have a subway and El system throughout my city, in addition to a beltway and other highways for busier areas. Despite all my efforts to mix up these zones and make my city easy to live in and commute around, my medium and high density residential buildings are being abandoned en masse due to "long commute". It has nothing to do with desirability, which is all they way up on the RCI chart. In fact, my city is still building apartment buildings, which are often abandoned as soon as construction is finished.
As you can imagine, this is incredibly frustrating, as no city looks good with tower after tower of abandoned residential all over the place. I searched the forums before posting this for answers, but most of the solutions given were things that, to my knowledge, I am actively doing. For example, take a look at the screenshots below of two different parts of my city:
SOUTH SIDE DETAIL
As you can see, there are lots of abandoned apartments popping up. In some cases, the apartments being abandoned are right beside a bus stop, El station, or right off a main street.
Now, here are pictures of the RCI of these areas (sorry for low-quality pics):
SOUTH SIDE RCI
NORTH SIDE RCI
I feel like these zones should be sufficiently mixed up; yet apartment buildings keep being abandoned. Any tips on what I can do to stop this from happening, and to get people to move back into these apartments? It's really sucking a lot of joy out of the game for me. Thanks for your help, and let me know if you have any questions!
Okay, I have been using this mod as a quick fix to residential zones getting dilapidated due to long commute times.
This mod forces residents to work from home rather than to use transit networks to get to work. This is supposed to be a quick workaround to prevent the ZOT icon from popping up, but also preventing homes from looking like crap. Only problem is that I don't get to see my roads and transit networks being used. Aside from mostly freight trucks, a lot of roads just look empty, especially my highway networks.
Obviously I could just improve my knowledge and skills by creating more efficient transit layouts. But I'm more interested in creating cities and regions for aesthetic appeal rather than proper functionality. I also don't know if I even have the patience to sit through countless tutorials about laying out road and highway networks. Does anyone know of any mods that are similar to the one posted above? Anything that helps reduce traffic congestion and commute times, but doesn't prevent the transit networks from actually being used. Thanks.
Hey y'all, So I went and got a couple of mods. Usually I install one at time but this time I didnt. I have 4 here that all have various issues. I am 99% sure I got all the dependencies.
The Bio mass power has invisible buildings
Trump tower looks fine but does not come with any jobs when plopped.
The cooling towers get brown boxes when the view angle is just right.
Everyone of the gas stations has a brown box
I posted a picture of what the files are doing. Like I said I have looked through all the dependence and read me files but I cant figure out why they would be doing this.
I am making a mod NOT related to transit...
But it DOES mod the bonus (or penalty) for desirability that is affected by commute time.
SC4 calculate the bonus by converting the actual commute time to a number from 0 to 255, then on vanilla it gives a -10 penalty for long commute, and 10 bonus for short commute, this shows in the interface when you query a residential tile (even one not developed yet!) it shows "Commute Time" and displays "Short, Medium, Long" as appropriate.
But I cannot figure how on earth it calculates that... I even made a city without neighbours to see what would happen, but had no success, in the neighbourless city, I managed to bring the citywide average commute time to 2 hours, and set NAM maximum to 10 hours (it is NAM default by the way, but I also played with other values), yet all residences show "long" commute...
So like the title says, I always have this issue and I can't figure it out. I have the NAM mod, my streets are clear of traffic, my budget is fine, but whenever I start zoning up to medium-density residential, those darn jobless zots just start popping right up. And then they get abandoned due to commute time. Will they get abandoned due to commute time if the problem is that there are no jobs? I may be allowing too many medium and high-wealth Sims without enough low-wealth. Anyway, here's a pic of my city. Maybe someone can tell me what the issue is.
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