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I am tryng to see how TE-ing pedestrian paths works. I have several older sets in my stash that have nice pictures with pink lines indicating they are used by pedestrians. So I tried with Marrast footways and GRY pedestrianized plazas ; I opened them up in the L.E., TLC'd them a bit, plopped them with a quick&dirty city setting and waited to see what would happen.
Well, nothing : Marrast :
And GRY :
Would someone explain to me what is going on ? I know my Q&D city is not big (about 4000 hbs) but still... SOME pedestrians should take the paths, shouldn't they ? I don't know about Marrast, but I am pretty sure GRY ddd his plazas with the NAM pedmalls textures ; is it because it was Way (way!) Back Then and those don't work with the NAM'S newest iteration ?
I'm trying to graduate beyond parks and I did a relot of the 2x4 Glassroof Station ; the relot works fine but I felt a 2x4 was not enough for that beautiful piece so I tried to put it on a 4x4. It works, except -- of course--, for the rail portion of the relot. So I went to the little Transit Enabling tutorial that is floating around on Google, read it --OK, seems simple enough, I should be able to do that -- , got SC4 tools from the STEX, reopened the L.E., followed the instructions to the letter to make the initial lot and then opened SC4 tools.
The process seems simple enough. Yes. Except the program does not recognize my base lot : I get a 4x4 with a red “Not Found” in each little 1x1 tile. And the right click does not give me any Add Transit function.
SO. What am I doing wrong, as usual ?
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