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развитие марсиан the development of the Martians

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    • By SimMars Team
      SimMars is a mod for SimCity 4 taking the game to Mars. It will bring new buildings, transportation systems, user-interface and music and will replace the Maxis SimCity 4 content as far as possible, giving you the feeling to play a colony on Mars.

      Beta 3 is another step towards the goal of SimMars. Most main game functions and buildings have been replaced and the mod plays fairly well now. However, it is still a beta and hence unfinished. Not everything is replaced yet or fully functional.
      SimMars will install and play completely separate from your SimCity 4 installation.
      ___________________________________________________________________
      BETA 3 FILESIZE: 277MB
      Due to the size, the installer is hosted on an external file hosting site (Mod DB). Clicking the "Download" button will take you to the page where the main package can be found.
      ___________________________________________________________________
      UPDATE: There's been a bug discovered where the Mars Face landmark has no model file.
      Easy fix: Download the this file and place into /My Documents/SimCity 4/Plugins_SIMMARS/+Landmarks/SM_LM_MarsFace
      ___________________________________________________________________

      Download the SimMars Region Pack here to add 7 new regions to your game.
      ___________________________________________________________________

      This download is for PC users only, a Mac compatible version will be released in the future.

      SimMars Beta 3 additions since last release:
      - 180 new BATs (buildings) of all types
      - new highway, rail, subway, elevated rail, toll booths and spaceport.
      - SimMars game launcher: Beta 3 launches individually from SimCity 4 (see installation notes below)
      - new User-Interface graphics
      - new disaster (Blow-Out, replaces fire)
      - 5 new music tracks
      - the first few automata models
      - new ordinances
      - transformed news items
      Main goals for the next release are:
      - creating and modding new automata models (vehicles)
      - implementing NAM elements
      - replacing avenue and one way texture







    • By Terring
      SimMars doesn't have wind turbines because of the very low density of the Martian atmosphere. Mars has an atmospheric pressure of less than 1% of Earth's, so having wind turbines on SimMars is pointless, right? Well, not exactly. In fact, it turns out that wind power is viable on Mars, according to NASA research. This video explains why and how.
      What do you think? Do you think it's high time we add some futuristic wind turbines on the red planet?
    • By Terring
      It seems that Developer Haemimont Games, the creators of Tropico 3-5, teams up with Paradox Interactive to make their own version of SimMars




    • By Mary Maurine Mayo
      You will need to get the Sim Mars Mod to use this set of lots... 
      This set of Lots are for the Sim Mars Project.  
      Med Wealth R$$
      3x3 lot
      3x4 lot
      4x4 lot
      3 different lot sizes 
      Capacity 200
      power consumed 3
      water consumed 32
      Growth stages 5,6
       
       
    • By SimMars Team
      Download the SimMars Soundtrack, a compilation of 12 game music tracks from the SimMars mod blended into a mix suitable for CD burning.
      Total running time: 60 mins

      Also included are 10 bonus tracks.

      All audio files are in mp3 format.

      File size: 100MB

      ___________________________________________________________________
      Due to the size the file is hosted on external websites. Download the dummy file here to get to the download locations.
      ___________________________________________________________________
       
      www.facebook.com/SimMars
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