Jump to content

13 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Maybe is from a pack I not know... anyone know about this Fire station, seems great becouse have 31 fire engines and I not know the dependency file in fault...

    Share this post


    Link to post
    Share on other sites

    I've poked around in Reader, changed the 2nd two entries in the ResourceKeyType1 field to: 0xBADB57F1 and 0x0585000 and then used the LE to add the 0x25A32000 parking lot. So, I've manged to get it to look like this in the game:

    FullCityFire Fix Attempt4.jpg

    You can remove the current file and give this a try: FullCityFire_3840b119-Cori-Tweaked.SC4Lot

    (It now references the building directly so no deps are needed.)

    Share this post


    Link to post
    Share on other sites
    6 hours ago, nos.17 said:

    As I suspected and according to this postPlugin_RCI_Buildings_Prop_Modd.dat should have been replaced by bldgprop vol 1 and vol 2. However, running the lot with those dependencies still produced a brown box for me, so :lost:. This one may be a victim of the time.

    Herein lies that problem that I'm not sure anyone realized at the the time the SC4D post was created (or possibly doesn't realize even now).

    While Plugin_RCI_Buildings_Prop_Modd.dat does in fact contain all the same content as bldgprop vol 1 and vol 2, all the IIDs are different.  Once you mentioned the file name, my memory came back about problems I had run into with lots created by member @NiagaranEagle.  All of his work was created in the 2003/2004 time-frame.  He(?) used a process for creating new buildings without the necessity of having to actually create models.  He would start with an existing building or landmark that had the approximate size LOD he wanted, and then would stack small and medium-size building props like Lego bricks around that building to create his new building.  Very ingenious for the time!  This same process was not necessarily uncommon at the time.  Other content creators similarly created buildings by stacking or combining building props (although usually around blank buildings), but I don't think anyone else built skyscrapers using this process as NiagaranEagle did.

    I know that his creations created up to about Feb. 2004 included the above mentioned prop file (which would tend to imply that he created the file).  I don't know if it ever existed as a separate download, but it still exists as part of his uploads here on the STEX.

    I remembered reading the SC4D post referencing dumping this file before actually downloading any of his creations.  Then when I did download some of his creations, I dutifully deleted this file.  However, I always ended up with a building other than what was expected from the screenshots on the download page.  I would end up with something like the Statue of Liberty with the Pyramid of Giza perched atop the flaming torch, instead of what was supposed to be the Gizan Building.  Out of desperation, I eventually added Plugin_RCI_Buildings_Prop_Modd.dat back into Plugins and all his buildings magically appeared as intended.

    Nothing else of its kind its kind existed when he created this file.  Once someone downloaded one of his creations, and that file became part of their Plugins, other content creators obviously used it.  I would guess that many of the content creators disappeared from the SC4 scene before the SC4D post was created.  It's obvious it was still part of some content creators' Plugins folder as late as the end of 2009, when this fire station was created.

    Plugin_RCI_Buildings_Prop_Modd.dat has a creation date of 7/3/2003.
    Bldgprop vol 1.dat has a creation date of 8/4/2003.
    bldgprop vol 2.dat has a creation date of 2/16/2004.
    The reference post was created by BarbyW over at SC4D on 11/05/2006.

    You can do the math to determine the likelihood that there are probably more buildings on the STEX and and possibly elsewhere in the same boat as this fire station.  Luckily, the majority can probably be changed the way @CorinaMarie did, so they work correctly without Plugin_RCI_Buildings_Prop_Modd.dat.

    However, if anyone wants to use any of NiagaranEagles creations, one will need this prop file in their Plugins folder, unless one is prepared to change the IID of upward of 1000 prop entries in the Lot Exemplar to match the IID of the corresponding prop(s) in bldgprop vol 1 or vol 2.

    Share this post


    Link to post
    Share on other sites

    Thanks for all the background info, Tim. *:)

    I remember reading somewhere about the process of building up buildings by building them with props, but I either missed the part about that .dat file or it wasn't mentioned. Anyhow, I've now found it: Plugin_RCI_Buildings_Prop_Modd.dat

    Edit: There are two others. Some files have all three included.

    Plugin_B90_ResidentialBuildings_Prop_Modd.dat
    Plugin_B91_CommercialBuildings_Prop_Modd.dat

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Hello and thank you very much... I out the file dat in my plugin folder but not work and i have another problem... sorry my English and my little understand... how i can use the reader, if you can explain me simple, thanks and saluts...

    FireStation31Engines.jpg

    SabadoBicityPluginProblem.jpg

    Share this post


    Link to post
    Share on other sites
    4 minutes ago, VitroOliveira said:

    I out the file dat in my plugin folder but not work

    1. Remove the original FullCityFire_3840b119.SC4Lot from your Plugins. (If you have it buried in there more than once, remove them all.)
    2. Add my FullCityFire_3840b119-Cori-Tweaked.SC4Lot to your Plugins. <-- Click linky to download it.
    3. (You may have to bulldoze existing ones you have plopped, but in my test that wasn't needed.)

    And that should solve the problem with the City Wide Fire Station. *:)

     

    7 minutes ago, VitroOliveira said:

    and i have another problem

    For the Plugin Pack 1453775486 error, I do not know. *:(

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


    • Similar Content

      • By Mikimoto26
        Pegg Bank began as an experiment in city building using techniques that would prevent the Infinite Commuter Loop, an issue this Mayor has always dealt with.

        Named for the Star in the Reasonably Priced Car on the episode of Top Gear at the time, Simon Pegg.

        This coastal town began with 4 little towns in a surrounding region, only one being connected by a single road to the north.

        The town began along the coast, focusing on Manufacturing industry. Soon the growth spread to commercial and more people began to move in.




        Currently plaguing the city is the mass of commercial buildings that have taken over the majority of the coast. As seen in the photo above, it is the same time of building over and over.

        How can this city move beyond this sprawl of commercial?
        With hardly 20K sims living in Pegg Bank, upgrading to high density commercial is not an option at this point, even with the healthy budget with a surplus of at east a few thousand over expenses.

        Residential areas are compact, with the majority of buildings being constructed on a 1x1 tile.




        The residential developments are created in pods of 10x10 with roads or streets 2 tiles apart to lead the 1x1 homes to the main street down the middle. That main street will lead directly to the commercial (where the majority of sims work)




        How can this small city expand, knowing that the majority of land area will go to commercial builders?
      • By legoman9659
        A fire station that covers your whole city and has 31 fire engines.
        Requires the now non existent: Plugin_RCI_Buildings_Prop_Modd.dat as a dependency. So, there is a tweaked version available as the main download. For the original submitted on December 24, 2009, click the "View Changelog" option below and then you can download it if desired.
      • By VitroOliveira
        Hello all friends, My new city not load since Oldshoes SC4 Modpack 2013 are installed recently... why... can I resolve this problem, any sugestion please... thanks

      • By baxtry12
        Realistic European city with wide boulevards, many landmarks and parks. Extensive subway and railway system.
      • By goochman25
        Hi, I built a city I'm quite fond of on a region I'm not particularly fond of. I thought that there were two large city spaces next to one another, but i was mistaken, they have small ones in between.
        I want to move my existing city to another region so that i can have a large or at least medium zone next to my city so i can have some hilly suburbs. Ive tried a few things but they didnt work and i cant seem to find anything online about it. Is moving a city to another region even possible?
    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Echange.
    Make a donation and get one or all three discs today!

    stexcollection-header.png

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections