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Californian Desert - A Bleak Desert Town

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Hi all,

I'm back. After my Silva NC build got heavier and heavier (and with me getting lost in some asset creation like this https://steamcommunity.com/sharedfiles/filedetails/?id=1321658963 or this https://steamcommunity.com/sharedfiles/filedetails/?id=1314771179 ) I left this recreation of a real town because I wanted to go back to more freedom of something more fictional. What could be better than a desert town (with lots of empty space - good for FPS) and I like the bleak and dry places anyway.

So here I started with a typical junction town - on a custom map taken from terrain.party with elevation data from around Tecopa CA - tweaked just a little bit in Wilbur.
I'm not sure how quickly I'll be able to develop this town - and if I ever will get back to Sylva. But expect some pics of this gem of the desert rather sooner than later...



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  • Original Poster
  • 1 hour ago, boformer said:

    That looks really cool, I'm looking forward to this! Are you also planning to make some assets for this kind of theme?

    Yes maybe small stuff. Like the shitty trailer from Kill Bill 2 or some ghost town buildings... But I always underestimate how tedious asset creation really is - kudos to you guys who are far more productive...

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    Wow! Just found your CJ, very impressive pictures, nice! *:thumb:

    And then I directly had to download your Sweet Home and the Pine Motel, Thank you for these! *:)

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    This is, without any doubt, one of the most realistic creations I have seen for C:S. :drool: Very well done! I can almost smell the dust and exhaust gases and hear the chirping of crickets, the noise from the highway and the electric buzzing from those power lines and the substation.

    The lighting results in a palette mainly composed of colder hues, though - some warmer colour hues could intensify the desert atmosphere even further, but I reckon it may be difficult to balance the filter such that saturation remains realistically low and textures don't end up looking garish and cartoonish.

    The scene also has a certain Interstate '76 / GTA vibe to it IMO.

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