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So errm just loaded into my Berlin post-parklief. I have 81 tiles and dozens of mods. Was a bit confused by this:
The entire map has a thick overlay color. Dunno what's causing it but I don't think it's supposed to be there. Have others noticed this? I can still zone the park (shown in purple). When I de-zone the park around the edges (shown at the top right by the small area with no overlay), I get these clear see-through areas. I think the whole map should look like that, right? So I wonder what is causing this creamy everywhere thing.
Also wondering why we need an entire "de-zone" tool menu option. Doesn't right-click on the zone tool do exactly the same thing? Is this some x-box-needed UI stuff?
Crappy old abandoned factory, don't know why i bothered uploading its kinda crappy.
Water Consumption: None
Power Consumption: None
Dependecies: Swi Prop Pack 1
I believe this is now the correct dependency link: BSC MEGA Props - swi21 Vol01 -Cori
By Silvally XLR
so I have a city of about 22K but i keep getting these abandoned due to long commute messages, ive tried upgrading streets to roads and instaling NAM both of which have hellped a bit but some of my apartments keep getting abandoned. ive tried building comercial zones right across the street from the condos but the people go right past it. I'll try to get a screenshot later but its getting a bit frustrating.
In my opinion, the big fault of Cities Skylines has the few options for zoning. All others games have medium zone and zoning for industrial and office areas with the exception of CS.
- Medium density for residential, commercial, industry and offices areas.
- Larger lots for high density areas.
- Zoning for industrial and office areas: low, medium and high densities.
- Rural zoning
20 DLCs so far and nothing of Colossar Order improve zoning in the game.
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