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jakis

[Solved] Problems after changing tilesets

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I'd changed tilesets to the one (Chicago) in all necessary .sc4desc files by iLive's reader: https://sourceforge.net/projects/ilive-reader/

Have to say, that all this plugins were already used in my cities on that moment.

So, I've decided to test them in the pre-builded city. Everything were good until the moment when I noticed: when I rotate scene or zoom in/out, new models (from plugins after tileset editing) just disappearing and remaining in that state till I will save city by "ctrl+s", at this moment they appearing in their places. Ok, to be sure I decided to start new city and set the right building style, but nothing is building even after 5 years, despite the high demand.

I don't think, I've did something wrong and I'm sure the data in OccupantGroups is fully right. Or do I need to refresh assotiated Lots?.. Or something else?..

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  • Original Poster
  • 11 hours ago, Prophet42 said:

    Make sure you check all .sc4lot files and any associated .sc4desc files.  Sometime the .sc4desc files will contain examplers with lot information in them.

    Sorry, in more detail, please? I'm above the beginner in this theme for a bit, but i'm still a noob :) ...

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    17 minutes ago, jakis said:

    Sorry, in more detail, please?

    I believe what @Prophet42 is saying is that you need to open any file in your plugins folder which ends with either .sc4lot or .sc4desc and look for exemplars similar to the ones you are already familiar with when you changed the tileset variable.

    I don't have ready example of this offhand, but I was using Reader to tweak something else and I made the change in one file which had no effect and I had to change it in another to have the game recognize what I had done. Someone explained this somewhere, but I don't recall the details. Basically, some tool writes out the exemplar into two of the created files and in one the duplicate exemplar is superfluous. A change to the one the game ignores does nothing.

    I'm sure one of the gurus will be along to give more specific details on what I'm trying to say.

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  • Original Poster
  • I've tried to open a Residental folder (all plugins were edited in there for OccupantGroups) in SC4PIM and what I've seen. Here are 2 examples of a big list:

    Скриншот 2018-06-09 21.54.59 Скриншот 2018-06-09 21.54.53

    Notably, that then I've tried to open a Commercial folder (none plugin in there were edited) by the same programm, nothing happened like I mentioned here, so everything were fine and opened without any error.

    ___

    UPD: oh wow, it just cleaned up some data, though I didn't even touched them. Oh, gosh... It's very good that I made a backup of that folder before editing. But I'll have to edit over 500 files again. Ah, yes, here's a question: May it be, because I used for editing this version of iLive's Reader: https://ilive-reader.soft112.com/ , instead of the older and, kind of, official: https://community.simtropolis.com/files/file/21343-ilive-reader-093/ ?

     

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    2 hours ago, jakis said:

    I've tried to open a Residental folder (all plugins were edited in there for OccupantGroups) in SC4PIM ...

    I've not used SC4PIM so I'm not sure what all those errors mean. :O (Good luck on that part.)

     

    2 hours ago, jakis said:

    I used for editing this version of iLive's Reader: https://ilive-reader.soft112.com/ , instead of the older and, kind of, official: https://community.simtropolis.com/files/file/21343-ilive-reader-093/ ?

    That linky for the 1.4 version doesn't look like an official one by @Tropod, but maybe it is. Anyhow, the latest official version that I'm aware of is referenced in this SC4 Devotion post. Once there, you will find two separate linkys. The first one is for the installer for the program and the one at the end of the post is for the source code.

    Reader 1.5.4 Post.jpg

     

    The 0.93 version that you found here on the STEX is the most stable and most often used. However, the v1.5.4 available from Devotion is more robust in what it can handle. For instance there are certain variables in an exemplar that 0.93 simply cannot show and therefore cannot be edited. On the other hand, 1.5.4 is a wee bit temperamental. See the first paragraph of @twalsh102's post here for an explanation. (That's also the thread if you read before and after the linked post where you'll see one set of variables that only 1.5.4 gives access to.)

    For changing values in the OccupantGroups variable, the 0.93 should be sufficient.

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  • Original Poster
  • Yeah, so the problem was in my version of iLive's Reader, this version of programm just was keeping breaking those plugins, so that's why nothing were building. Thanks! :D

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    2 hours ago, jakis said:

    Yeah, so the problem was in my version of iLive's Reader, this version of programm just was keeping breaking those plugins, so that's why nothing were building. Thanks! :D

    So, can we considered this one totally solved?

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