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Memory usage goes to 5.5 GB (as usual) then drops to roughly 2 GB, then crashes

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The recent Parklife update wrecked my save hard. As per topic, (using Loading Mod allows me to monitor memory usage) the game starts allocating memory, then tries to start the simulation part of loading, drops to 2 GB memory usage and finally crashes. The error says: "object not set to an instance of an object" - a very telling error I must say :|

I attach output.log and a report made by Loading Mod about assets.

I've been already told that it may have to do with roads (vaguely speaking), but as far as I know since Parklife game is smart enough to delete offending road segments instead of breaking the save, so I don't know what to do.

I tried launching the game in --noWorkshop, --disableMods, and with crucial mods enabled. I also checked the compatibility list on steamdiscussions and confirmed that all enabled mods are compatible with Parklife. Any other things I should try?

P.S I also made sure to backup the save (pre-parklife) before trying to load it, so every time I made some changes to the settings or sth, I reverted the save to backup. This ensures that I'm not trying to load an already broken save.

P.P.S I will also add mod/asset list that I used for my save.

 

output_log.txt

AutoSave-AssetsReport-2018-05-28_21-40-16.htm

Sprawl Mods.xml

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