2 posts in this topic Last Reply
By Bad Peanut
Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions!
Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
a 16m Wide Basic Road:
And a 32m Wide Medium Road
You can click on the above links to be taken to a template in streetmix.
Give me inspiration!
I recently moved from SC to Cities Skylines and to tell you the truth it has become my favorite. I started the game, watching tutorials and ...
I have two questions I hope you can help me with:
1) lead me to a topic so I can read a good review and comparison between the two here.
2) In one of the tutorials there were some icons under road , but It seems that I don't have some for example "elevation steps ",and "Road Guidelines " . How so?
3) You can change the direction of the arrows o the road to simply change the traffic movement, right by clicking on the Road Upgrade Icon then right click on the road, I did but nothing happens. Why?
Thanks in advance
Hi, up till now no one has answered a similar topic on the official forum so, being desperate for answers, I wanted to look for one here.
Please forgive me for just copy-pasting the original post
From what I could intuitively understand was that 'flat junctions' no longer 'flattens' junctions. Here it is in the properties panel in Road modding tool:
I also have an excerpt from the wiki, which says that:
So I created three experimental roads with that feature (namely 'flat junctions') disabled, thinking that when I create a road going down the hill and connect a ramp to it, it will no longer flatten.
To my surprise, it was not the case and the junction still manage to flatten the terrain underneath. To clarify, both the ramp and the highway had the feature disabled.
So, can anyone really describe to me what 'flat junctions' mean? Disabling it did not bring the desired results, so I'm completely at sea now.
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