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I was trying to install iLive's reader version 1.5.4 on my machine, but when it tries to install the Microsoft Visual C++ 2010 Redistributable file, I get the error 'Your machine does not meet the requirements to install this software' because apperantly I have a newer version of C++ 2010 installed. My question is do I just uninstall the current C++ 2010 file I have and try to re-install, or is there some other work around to get Reader 1.5.4 to install?
Currently I do have Reader version 0.93 and 1.5.2 installed and working on my machine.
OS is Windows 7 Professional.
I'm curious about why my SimGoober growable I-Ag farms never end up getting crops on them, no matter how many years they're around. They only ever have tilled, empty fields, despite having all the dependencies installed. (Besides, if I didn't have all the dependencies installed, I'd be getting a bunch of brown boxes in each field when it tried to grow crops, right? Right?)
Is there a subforum for BTE issues or for Ag issues? (I guess the more simple question is... there's not a well known issue of SimGoober and/or BTE ag files not playing well with the SPAM, right? I think I researched it before I installed them and couldn't find any mention of issues.)
134 growable CAM-patible farm lots, each one individually designed, ranging from tiny romantic (stage 1) to dystopian agricultural scifi (stage 10).
45 new or completely reworked field lots with crops like canola, cabbage, bamboo, potatoes, strawberries, artichokes, animated lifestock or elements like grow tunnels, greenhouses, vertical farms.
250 new props/bats.
70 new textures
6 ploppable functional lots
13 cosmetic puzzle pieces to add fences and farm tracks to the fields.
Collecting some of the best farming stuff, adding own stuff where needed and creating something with an overall concept from it. This means building up complete themes like winery, lumber industries, lifestock farming, grain production, including different elements of the productions chains (grain -> brewery, life stock -> slaughtery) - so for each city of your region there can be different main focus of agricultural production.
This mod can be very demanding on computer/game performance and there may be actions to take about this. Also setup requires some patience as you have to make certain decissions and you have to select and sort content different according to this decissions. It's recommended to wait for a rainy afternoon to install this mod.
It's essential to read chapter 1,2 and 3 of the included documentation.
This mod requires at least 38 dependencies (depending on your choices more). This is no put and play - you need to follow installation instructions of the documentation). Do this step by step.
For easier management the dependencies are broken down into five sections. For performance reasons it's recommended to datpack some of the sections containing smaller files into a single bigger one after you are done and everything works.
Section 1 (Megapacks)
BSC Textures Vol 01.dat
BSC MEGA Props - CP Vol01.dat
BSC Mega Props - CP Vol02.dat
BSC MEGA Props - SG Vol 01.dat
BSC MEGA Props - NewmanInc Vol01.dat
BSC MEGA Props - NewmanInc Vol02.dat
Section 2 (JMyer's Stuff)
BSC Mega Props - JMyersAgriculture01.dat
BSC Mega props JMyers Agriculture 02.dat
JMyers Dairy Farms
JMyers Corn Crops Vol.2
Section 3 (French stuff)
Nams BAT PROPS PACK Vol 02.dat
Nams BAT PROPS PACK Vol 03.dat
Nams PROPS PACK Vol 1.dat
Nams PROPS PACK Vol 2.dat
VIP RuralPack Expansion1
VIP Agri Pack
Section 4 (Working Man Production)
Section 5 (the assorted section)
Wieśpak by fordoniak
RFR Maize Set
Sunflower (Shadows) by HunD88
Cycledoggs Organ Works
Cycledoggs Hankie Mill
Colossus Addon Mod 2.1.0 (the CAM - strongly recommended)
A maxis farm blocker or a maxis farms replacement mod compatible with CAM or SPAM (recommended)
Simmer2 Stone walls
VIP Les Murets d'Aubrac
CP Seasonal woods
Special thanks to rsc204 and T Wrecks for the technical assistence. Many thanks to T Wrecks, OcramsRzr, rivit, matias93 and nos.17 for the creative and fruitfull ideas.
Thanks to nos.17 and markussaage for reviewing the documentation.
This mod is dedicated to the developers of the Colossus Addon Mod, RippleJet and IvisiChem.
Feel free to post screenshots, discoveries, your personal favorites, critics and questions (not covered by the documentation) in the development thread.
EDIT - on 12.20.2017:
The link on the dependency wmp_spam_freight_props2.dat was wrong and corrected today. For all player that used the dependency links before 12.20.2017 please replace wmp_spam_freight_props.dat (wrong) with wmp_spam-freight_props2 (right) or add it. Thanks to @buckbeach47 for reporting.
I noticed on most of the farmprops I created by default the property 'light' is set to true.
But obviously f.e. my tomato plants or my cabbage has no nightlights. I didn't notice any issue with leaving this property on default.
0x4a9f188b Bool Light Set if prop has a light mask and should light up at night with the lot building.
How important is it to set this to false on all my props?
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