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SM2 Steampunk Bus Stops.
Just a few bus stops...steampunk style
4 in total. Great for industrial areas!
Lots = 1x1
Plop cost = 150
Capacity = 7500
SM2 Prop Pack Vol11 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3605
VIP Delecto Ploppable people - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
By Bad Peanut
Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions!
Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
a 16m Wide Basic Road:
And a 32m Wide Medium Road
You can click on the above links to be taken to a template in streetmix.
Give me inspiration!
I made some road marking decal packs to place on roads to add to the overall realism of the game.
The pack is available in two versions: white and yellow
White Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1335783895
Yellow Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1336655207
Let me know what you think in the comments below
In one of my city avenue, there seems to be boxes along the way.
I know it's because I'm lacking a dependency and it's probably about lights, but how do I fix this?
A few years ago, I tried to make a big city without a subway system, and instead opt for a BRT. It is a type of bus system which runs on separate rights of ways from regular roads, so it operates sort of like a railway. The first real-world example opened in Brazil in the 1970's.
I tried this concept for SC4 in several cities. So far, this is the biggest city I have that has no subway (around 850,000 with a tightly knit region of 2 million). I opted instead for a BRT system, and tried a system in which I put 2 one way roads sandwiching a dedicated way for buses. .
However, it is very difficult to fully segregate it from other traffic, so at certain points buses may come on and off the busway.
Additionally, the buses may cross over the HOV lots and the bus stops.
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