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Well you can enable the upgrade mode via ModTools but it shows "Invalid Shape" when i try to upgrade, probably moddable but I don't know much about it, probably should be part of fine road anarchy/tool?

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    • By simmaster07
      This mod may not be compatible with the "All 3 CityHalls Modd Reward fix". This plugin is intended to supersede that file's behavior.
      This is a DLL for SimCity 4 that makes the City Hall reward upgradeable. Instead of implementing the three City Hall stages as separate reward lots, this mod implements Maxis' originally intended behavior of actually replacing the City Hall lot as new stages are unlocked. It also prompts the user with advisor messages asking if they want to upgrade the reward, just like the airport upgrade behavior.
      This mod is part of my effort to deconstruct the internal game interfaces. The development thread can be found at this link. Source code is over here.
      Behavior
      The user is prompted monthly to upgrade to stage 2 when the city's population reaches 45,000, and to upgrade to stage 3 at 95,000. The mod also adds a cheat code, "UpgradeCityHall," that forces the upgrade prompt to appear regardless of population.
      Installation
      Unzip to your plugins folder.
      On Windows and Mac versions other than the App Store, this is in Documents\SimCity 4\Plugins. On the Mac App Store version, this is in ~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins. Create these directories if they do not exist yet.
      Mac users
      You must install SC4MacInjector before using this mod or else nothing will happen.
      Compatibility
      Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows and the Steam version of SC4 for Mac. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour.
    • By Miccrosshill
      Hi there,
       
      i never touched roads or quays for modding and i may need to make a new quay - mostly just the texture. I have absolute no idea how to start this. I know there are nodes so is it a road? Where to find the right template. And is it easy to make?
       
      I appriciate any help.
       
       
      btw. that is the pier i want as quay - google map
    • By tacoslavilla
      I replaced some low density zones for medium density and only one building has developed. I have high demand for residential but not enough space to zone more. They all have water, and pipes under them. What I'm doing wrong?


    • By Cyclone Boom
      Site Upgrade Announcement   
      I'm pleased to announce @Dirktator has confirmed that today, Simtropolis is scheduled to receive a significant site upgrade. In the process we'll be incrementing the site's version to ST9.0. The latest major update to the IPS Suite will be applied to bring a whole host of new and exciting features.
      Most notably:
       
      Reactions This will give more flexibility to describe why you like a content item.
      It'll allow Reactions to be tailored to best suit our community, such as with custom sets & icons.
        Recommended Replies A way for helpful, informative or useful replies to be highlighted inside a thread.
      Will be a way of drawing attention to popular posts, including those providing answers to the OP's question.
        Content Messages Allow announcements or important info to be seen within a content item.
      Uses may include thread guidelines, reminders to follow, or even useful info for reference (e.g. links or images).
        Promoting Content A range of possibilities to improve the accessibility of content. STEX files, CJs, forum posts, the whole lot.
      Social media options can be explored, such as to connect with the site's Twitter as a content stream.
        Fluid Forum View Optionally view the forum via a topic list or grid mode instead of traditional categories.
      This is configurable for all users via a toggle, so it's possible to easily switch between the views.
        Editor Uploading Improvements Simplified ability to attach images and files to a post.
      Now possible to drag & drop into specific locations, without needing to insert manually.
        Gallery Improvements A range of enhancements for uploading Gallery images.
      Usability improvements also introduced for albums, and also the navigation with the image lightbox display.
        City Journals Sidebar CJ authors can optionally add a sidebar with information about their entries.
      This uses the post editor, so text or other media can be added. HTML access available on request.
        Letter Profile Photos The default avatar replaced with a random coloured background, featuring the 1st character of a username.
      This will only affect users who haven't changed their avatar from the anonymous grey silhouette.  
      There's also the Clubs feature, which will restore a similar functionality to the old Groups. The advantage here is it's integrated and built into the core software, whereas previously it was a 3rd party plugin that was made incompatible. We won't be rolling out the Clubs immediately, but we have some ideas on how they can be used more effectively this time around, since they'll allow more options.

      Plus a visual overhaul and an assortment of other minor changes.
      Along with a few other surprises in store coming soon, so watch out for those too...
       
      Expected Downtime   
      Since this is a larger update than usual, the site may be unavailable for a slightly longer period. It's scheduled anytime from 12pm noon EDT / 4pm UTC onwards (view clock), and we anticipate this will be no more than 1 hour.
      Should the downtime be prolonged, please check our Twitter feed for progress updates.
       
      Bugs & Stability   
      The new version has been released in a client beta for several weeks, meaning stability has been tried & tested. However as is common with any new software product, there's a chance for undetected bugs to crop up when applied in unique environments. Please bear with us if there are any instabilities to start with, and report them below or in the bugs thread.
       
      Feedback   
      We'd love to hear ways the site and the above features can be improved or best implemented. If you've any ideas feel free to share them below. We'll also be opening threads specifically to gain feedback on specific aspects within the next several weeks.
       
      Thanks everyone, and we hope you enjoy the new site!
    • By Tarkus
      The NAM Team has encountered quite a few tech support cases recently, with users who have recently gotten around to picking up the latest version, and subsequently finding that some transit item in their city has gone missing.  In every case, this has been the result of users heeding long-outdated advice from 5+ years ago, that suggested uninstalling the old version before installing the new one.  This, however, is no longer the case, and since the NAM 31.x series of releases in 2013, it has been the official advice of the team that users should NOT uninstall their previous NAM version while upgrading to a new version.
      The NAM installer was completely overhauled for the move to the "Monolithic" package that has been the norm since NAM 31.0 in March 2013 (thanks to z1), and it is a lot smarter than the NAM installers of yore.  Namely, just as it can read whether or not the game has been patched, it can locate a user's NAM installation, and is able to determine which options were installed.  With the old installation in place, the installer can then read the files, and will automatically select the same components that the user had previously for the new installation.  Additionally, many of the old issues with outdated controllers and the once-dreaded "red arrow bug" have been solved by the current package as well. 
      If one instead follows the outdated advice of uninstalling the old version, the old NAM installation is no longer there for the installer to reference, and it is then entirely on the user to ensure that they select the same options they were previously using.  With as many options as there are now in the NAM, that is no small task, and the possibility for installation error increases exponentially.
      If you happen to be concerned about outdated/conflicting files, there are mechanisms in the installer to handle this now, including running the built-in version of BSC Cleanitol.
      A few other related pieces of advice, to help streamline your NAM installation and upgrade experience:
       
      The Version Check and Switching from Disc to Digital 
      This one has come up a lot lately as well, and quite understandably so.  Microsoft has been doing everything in its power to try to eradicate the secdrv.sys driver file, which disc copies of SC4 require, including the infamous KB3086255 update for Windows Vista, 7, 8, and 8.1, and the complete omission of the driver in Windows 10.  As a by-product of this, many users have been switching over to digital copies of the game, from Steam, Amazon, GOG.com, Origin, GamersGate, and other sources.  The NAM requires the game's executable to be at least Version 1.1.638 (the version number of the disc copy with the EP1 Update 1 patch), and all of these digital copies are updated to Version 1.1.641, and do not need to be patched.  However, if a user happens to have an unpatched disc copy (Version 1.1.610 or 1.1.613) still installed after installing the digital copy (or has a $%&^! installed in the folder for the original disc copy), the Windows Registry will still point the installer toward the old SC4 installation, not the new digital copy, and the installer will fail.
      There are two ways to get around this.  Probably the cleanest in the long run would be to uninstall both the disc and digital copies, and then reinstall only the digital copy, at which point the Windows Registry will then point to the digital copy, and the NAM installer will be happy.  The one case where you might want to preserve the disc install is if you're planning on also installing the game's official Building Architect Tool, which, reportedly, at least some digital versions with DRM (i.e. Origin) apparently prevent.  In that case, the best solution would be to patch the disc copy, at which point the NAM installer and the BAT installer would see it as valid.  The disc copy may subsequently be removed once the BAT has installed.  For more on the BAT installation matter, see rsc204's post here.
      Edit as of February 2017 Regarding the Origin Version: There are confirmed reports of Origin retail customers being saddled once again with an unpatchable edition of Version 1.1.610, which will fail the version check, in addition to missing a number of stability fixes and improvements and BAT Nightlight support.  If you purchased SimCity 4 Deluxe from Origin at any point (users who have redeemed CD Keys are apparently exempt), check your version number.  Contact Origin (preferably in a visible, public place, like Twitter) if it is indeed the unpatchable edition.  The NAM Team is presently trying to get Origin to go back to distributing a properly-patched version of the game.
      DatPacking and the NAM
      Another piece of advice that is of the same vintage as that uninstallation advice, that the NAM should not be "DatPacked", using a tool like wouanagaine's SC4DatPacker, or memo's JDatPacker, because of its negative impact on NAM upgrade installations. 
      In the case of Mac users, however, the number-of-files limit present on the newer digital versions of the Aspyr port requires DatPacking (using JDatPacker, which is cross-platform) in order for the game to run properly with a larger NAM installation.  This limit on the Mac port is not impacted by the size of the files, but merely on their number--enough empty subfolders will trigger it.  With respect to the Windows version, the improvements to the installer prevent a DatPacked NAM installation from causing a "red arrow bug" in doing an upgrade (this was the main reason it was discouraged in the past), but because some users have exhibited a tendency to discard the pre-DatPacked files, leaving just the massive "Network Addon Mod.dat" file created by the DatPacker tool, the same issues caused by uninstalling occur, namely that the installer will not be able to discern the contents of the massive single .dat in the way that it could with the original file architecture, making installation error far more likely.
      Thus, for Mac users, DatPacking is recommended, but for Windows users DatPacking is still not recommended (unless you really know what you're doing).
       
      Keep the Installer Handy If You Change Your Mind on Features
      Particularly if you're on the fence on installing a feature, or if you're a new user who doesn't know what most of the options do yet, it can be to your benefit to keep the installer for the current version handy.  If you decide you want to change options, leave your existing installation in place, and run the installer again.  Just as with upgrades, the installer will be able to read your installation and the current set of options installed, which will help out immensely in determining which boxes to check and uncheck.  And again, as with upgrading, it is not at all recommended to uninstall before running the installer again, as this makes re-installation a far, far more daunting task.
       
      Hopefully, this proves to be a useful reference for those of you installing, re-installing, or upgrading your NAM version.  Happy NAMing!
      -Tarkus
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