Jump to content

3 posts in this topic Last Reply

Highlighted Posts

I've been working on what I thought would be a pretty straight forward project, a sound barrier with translucent glass panel...  My solution isn't elegant, but is functional, yet I had noticed that my wall is exhibiting strange patterns when viewed at near parallel angles.  Think you should be able to see below.  At first I thought this may be edge bleeding from my UV map, but I've fiddled around with it enough to not think that is a problem and given that there is nothing so obvious when viewed perpendicular.  Any thoughts?  I thought maybe something other than greyscale walls may help mask it.  The last is the close up screenshot.

Screenshot 869.png

Screenshot 870.png

Screenshot 863.png

Share this post


Link to post
Share on other sites

Looks like moire pattern aliasing, because the resolution is bad and the wall is just a fine array of lines at that distance and angle.

Kodak_DCS14.jpg

If that's all it is, there's nothing else you can do other than increasing the game resolution, or taking a hi res screenshot using shift f12.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Thanks again, meant to reply to your other post once I finished this.  The rotor shader is so close to being perfect, it would be great if we could combine props together.  Next on my list is to try your AnimUV script.  I upped my resolution to 4k on the game (play at around 3k) and the moire pattern was less apparent, but still there.  Guess the solution is to try and avoid using this in perfectly straight lines.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Echange.
    Make a donation and get one or all three discs today!

    stexcollection-header.png

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections