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I'm trying to start importing some of my 3d models into Skylines.  I started with a simple house in 3ds max 2019 just to test the workflow.  As you can see, the texture didn't exactly come out correctly.  (the rotation didn't either, but I figured that one out). 

(first image is from paint 3d showing that it appears to show up correctly, second image is from the skylines import showing the messed up textures). 

paint.png.c1f18095a8e5a1469b52b0a947ff0042.pngimport.png.8b635c79e327ed3cb5353c1ca4d58fe6.png

 

 

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Show us the model and uv mapping in max and the texture.

Are you exporting fbx at default settings?

If none of these are suspicious just share the actual fbx file as well.

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Hi tiemanjw,

I am no pro which means that I am very new to 3d modeling, but perhaps I am able to help.  I encountered a similar issue while i was modeling the First time. My mistake was,

That i forgot to erase my first uv map after i created a second final one *within* or for the asset. If that is the case and you did the same, simply reexport your model with just one

final uv map. 

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