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So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion. If I remember, I'll post WIP and releases of my buildings here.
My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them.
The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger.
I've just released my first assets and I decided to create a post not because there is much to see, but rather because as an inexperienced modeler it will be a good place to collect feedback and ask for advice. (I would like to keep the forum clean from my numerous questions!)
So my project is a modular medieval wall that is currently made out of 7 parts of a 6m high set. This is the short version, which is suitable for town walls, but a 12m set is planned. I might also do a 9m version but don't quote me on that.
The wall parts are based on the great "stone wall" template of Sparks, so they can be placed freely and conform to terrain. I tried to make their stats balanced in terms of entertainment value. I wanted the towers to avoid flattening the terrain and as I'm not good with playing with building's properties, I went with a water tower template without stats. It's not the most convenient but it works. It's also worth noting that the assets only really work well with an anarchy mod (especially the gates that I made without roads for more freedom).
Here is the link to the collection: http://steamcommunity.com/workshop/filedetails/?id=718095394
New short pieces and the tall set are on the way, but probably not before the end of July. You can leave suggestions or feedback so that I can improve my future assets!
Well My Colony is 2 years old in may
The new game Bast is making is called Antiquitas based on Rome around 160 - 180 AD
and now has a second group called the gual he plans on adding Egyptians soon .
Anyway the art is just amazing the agme play is balance you guys may want to check into my colony and antiquitas ( both can be played on darn near any device android - pc linux mac most all . PS games are under Development so expect a bug now and again .
Both are well above SimCity 3000 in game play .
Please help us debug some clipping issues that are occurring with MartinausBerlin's new Federal Ribbon buildings project. Martin (author of the Berlin Hauptbahnhof) has been working on this epic project for many months and I'm helping him debug it so that he can publish it on the workshop. The project consists right now of 3 objects:
1. Paul-Löbe-Haus (or PLH) which is the one next to the Reichstag (on the right in this pic)
2. a prop bridge (which connects the two buildings over the river)
3. Marie-Elisabeth-Lüders-Haus (MELH) across the river (on the left in this pic)
"Paul" and "Marie" (as we like to call them, for short) consists of over a dozen sub-buildings, many of which are using the "BuildingAI," and a few of which are using the semi-transparent rotor shader, and a few of which are using the no-base shader.
A big annoying issue that is happening now involves the buildings clipping at various angles. Do you guys know what is causing this and how it might be resolved?
thx in advance for any and all help!!
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