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  • Original Poster
  • Bummer. Would be super cool if we could draw ped paths and have working elevated gather points. Certain monuments with designated vista areas just aren't the same w/o people up there.

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  • Original Poster
  • Come on Simtropolians! We can make sims walk up and down stairs to get to elevated train platforms... there's got to be a way to get them to go up and "hang out" on a roof! This Reichstag dome won't be the same without people up there. Halp! Who has an idea?

     

    I just went to extra lengths to add roof access doors for them!

     

    roofy.jpg

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    Make a park or some sort of entertainment building on the top that has elevated paths, and then connect them with the paths in your actual building maybe?

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  • Original Poster
  • I tried making the structure of the dome a monument, but then it cried about road access. Can I connect it (as a sub-building) to my main building somehow so that it doesn't require it's own road access? I think a park would cause the same issue. I'll try anything tho.

     

    I tried this:

    20180505162024_1.thumb.jpg.a1ec96d319cb7f5b9cdc886676bda9f2.jpg

    Total fail. They hang out at the base by the columns (which is elevated -- interestingly -- but just a bit). But they never even think of going up to the roof.

     

    The main building with the stats is MonumentAI. It's getting lots of visitors. Should it be something else? There are so many AI's in the list and I have no idea what most of them do. Looked on the wiki, no info. Is there a list somewhere that describes the aspects of each AI category?

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    Man I really wish there was a way to have people hang out on a roof, I've been having trouble with this too especially with apartment buildings where there's a rooftop patio :( hope there's a fix for it!

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  • Original Poster
  • Tried with a ped path

    20180505224017_1.thumb.jpg.143da01fab0a0842af7242261d49ae62.jpg

    they start to follow it for a little bit, but then just go to the origin 0,0 and disappear 

    20180505224757_1.thumb.jpg.8782b30d1bcb950d2c7e0d9d07677828.jpg

    20180505224800_1.thumb.jpg.e519b5c7d08bd4d09735ec2a0ece54b0.jpg

     

    I'm out of ideas.

     

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    One option could be just to pull the meshes of people from the game (assuming that is doable) and place them in groups and then make that a prop?  No one moves, but it would at least make it look busy from a distance.

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