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22 minutes ago, Bach2Baroque said:

So is anyone else experience high memory usage with the DLC? I usually get around 5.5gb before 1.10 now it's consistently using 7gb worth. Since I only make assets and actually never play the game the mods that i use are pretty lightweight, plus I only have less than 130 custom assets enabled. Kinda bugging me a little cause now there's a slight delay every time i try to open menus & tabs. Or maybe my PC is finally showing it's age :(

I noticed that too. 

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On ‎5‎/‎9‎/‎2018 at 4:08 PM, willham said:

what's the possible next dlc after parklife?

Airports?  I know that it already includes airports, but it would be cool to have highly customizable airport zones.

Similarly seaports and rail cargo stations.  Maybe like a whole logistics DLC that lets you create working intermodal container yards, rail yards and seaports?

Park Life could have included golf courses and beaches.

 

 

 

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On 5/23/2018 at 12:23 PM, Turjan said:

I'm not sure whether we are technically already at the point where we can have both, a detailed, graphically true representation of a city and a proper city sim at the same time. Pick one. C:S has shown that city builders are a viable niche for mid-size companies, but I don't see anybody else trying to compete at the moment. C:S bogs down noticeably already in the 120-150k population range, and I try not to exceed that too much. I have built a 400k city, but the performance of that one is measured in seconds per frame rather than the other way round. The shocking thing is that this 400k city doesn't really extend much past the "official" 9 tiles. I can sort of understand that CO expressed some surprise over the fact that people actually use all DLC's at once.

Not sure whether it's the Unity base or something else, but I don't see the current game have much room for loading even more calculations into it. I was certainly one of the more vocal people who complained about the limits in this game, and I even got a bone thrown with the increased building limit, but I have learned to be careful with what I wish for.

C:S stutters a lot at high populations because of the way the traffic simulator operates (I think every house has a car, even in the smallest, tightest area) and how other businesses work. A real small town hardly has any traffic (beyond the main highway that runs through/near it), even if there's not a huge walking/bicycling scene.

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On 5/26/2018 at 11:48 PM, Bach2Baroque said:

So is anyone else experience high memory usage with the DLC? I usually get around 5.5gb before 1.10 now it's consistently using 7gb worth. Since I only make assets and actually never play the game the mods that i use are pretty lightweight, plus I only have less than 130 custom assets enabled. Kinda bugging me a little cause now there's a slight delay every time i try to open menus & tabs. Or maybe my PC is finally showing it's age :(

One of the main reasons why when I got my new computer I had the place I bought it from put in 32 gig or ram (I do more than play games).. And it makes a huge difference since with 1754 assets, my memory usage sits at around 14 gig before dropping a little bit..

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