Last weekend Paradox Interactive invited a few of us modders from the community to Stockholm Sweden where we sat on a panel and I received the Chirpy Award. Just sharing some images here at my City Building home forum. You can now see a few of us in the flesh. Bloody Penguin, Sven, AmipolizieFunk, were so fun to hang out with. We also got a lot of face time with Paradox and Colossal Order staff and Strictoaster. It was a trip I will never forget. Just know that Paradox really cares about us as a community and we should all be very grateful to be supported in our modding which they fully embrace.
Me with the Cities Skylines Producer
Face time with Mariina
We had great conversations with Henkka one of the developers at CO
Rock City Radio songs sounded so good live
Sven, Me, AmipolizeiFunk, Bloody Penguin and Strictoaster
They announced a Cities Skylines board game we got to check out the alpha version
Bloody Penguin and I
I nervously accepted the Chirpy Award
It was a great weekend!
So errm just loaded into my Berlin post-parklief. I have 81 tiles and dozens of mods. Was a bit confused by this:
The entire map has a thick overlay color. Dunno what's causing it but I don't think it's supposed to be there. Have others noticed this? I can still zone the park (shown in purple). When I de-zone the park around the edges (shown at the top right by the small area with no overlay), I get these clear see-through areas. I think the whole map should look like that, right? So I wonder what is causing this creamy everywhere thing.
Also wondering why we need an entire "de-zone" tool menu option. Doesn't right-click on the zone tool do exactly the same thing? Is this some x-box-needed UI stuff?
Edit: Both are done:
The taxiway needs some polishing, but I'm up against a hard stop with the runway currently. I have a functional asset, but it looks like garbage and I suspect it's because of the RoadAI that came over from my template.
Can changing network prefab AIs only be done with scripts/the existing workshop mod? I've gone pretty deep into the Scene Explorer in ModTools trying to find a way to overwrite the existing AI, but it all seems to loop back on itself in a giant circle, and the Asset AI Changer mod predates the Road Editor by quite a bit. I've hit the limit of my current knowledge/experience.
Anyway, the taxiway (which will get an update once I sort this AI issue out, hopefully) is live. Feel free to mess around with this to your heart's content:
This is my first "real" mod. It's probably not as clean as it should be, but I'm hoping it'll be a template for future content. Thanks to @Badi_Dea for the ModTools tutoring.
I've been told to post here in a comment to my reddit post, I hope that this is the correct section.
I'm not a modder and I don't have enough experience with Unity3d/time to do this by myself, so I'm posting here to see if someone can help me.
My mod allows to build parallel roads easily, and judging from the response on the linked reddit post, it's something that a lot of players were waiting for. However, for the reasons stated before, I can't seem to be able to create a good and working UI, meaning that I won't be able to release it in a short timeframe.
Here's what I need:
A draggable window with tabs support for future updates (just like in Network Skins) Two buttons on top right corner, one is a checkbox used to enable/disable the mod while the other one is a button to add more rows in the panel below A panel containing a variable number of rows (either using a scrollbar or increasing the panel's height), items are added using the second button above Each row is composed by 2x UITextInput, a UIDropDown, 2x UIButton (one should be hidden on the first row only) The second button must have a "x" icon and it's needed to remove rows An icon showing two parallel roads with all the visual states needed for a checkbox An icon with an arrow pointing down (not just the triangle, I need the entire arrow), with the same requirements as the other icon What I have now? Just the template for the rows, and I'm not even sure if it's fully working.
I understand that I'm asking a lot, but I can't really work on this UI because, besides the lack of time and knowledge, my dev environment is in a virtual machine and I can't even debug, making the entire experience quite frustrating.
If someone is willing to help, here's a link to my GitHub repository.
Thank you for your time!
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