I'm sure this has been discussed before (I looked), but why is trying to make an open-source reinterpretation of SimCity 4 not a thing?
I know that there are some trying to make their own open source games (Citybound, or KotCity, a thread from this year that died for reasons unknown) but in many cases are trying to reinvent the wheel. SimCity 4 as we know it is a buggy (despite some improvements, even fan-made patches don't cure all) game that is dated (single-core, etc.), and new 3D games (like Cities: Skylines) often make the simulation take a back seat to 3D (which also slows the game down), and Cities: Skylines is any indication, it's still not possible to create that perfect 3D recreation of your city and drive around in it (and/or have it be a functional city sim).
An open-source SimCity 4 would be an ideal solution in many aspects because while other games are focused on building a new code base or even new buildings, open source SimCity 4 (which will be referred to as "OSSC4" for the remainder of this document) will take advantage of original .dat files both Maxis-made and fan-made.
The first iteration of OSSC4 would be trying to recreate (most of) the game as a SC4D clone, but with things like improved hardware (or native support for Mac and Linux), fixes and improvements for bugs, new resolutions, and other features.
Once that is taken care of, OSSC4 can start going to new horizons. The NAM will be fully integrated into the system (no more wading through huge menus), there can be new user interfaces, vastly expanded maps, new behaviors including some scrapped from the original title, like upgradeable buildings, decaying abandoned buildings, new networks, water levels that change, etc.
I'm sure that you've heard the recent take-down of OpenSC2K, a similar project that was supposed to do the same for SimCity 2000 (though it really didn't do much beyond a map viewer), but the problem was that unlike OpenRCT2 or OpenTTD, it used SimCity 2000 assets, which are still owned by EA. This would be, like the other projects, just using the original SimCity 4 assets to OSSC4.
Unfortunately, I can't program, but I can't fathom why there hasn't been some sort of semi-serious attempt at something like this...
Hello guys. As i am a person who loves documentaries, this is a project that I always wanted to do, hope you enjoy it. In this series we tell the story of the fictional city of Anchieta, using Cities: Skylines! From it's emergence in a small town, until the transformation into a metropolis, we will follow this journey through history, geography, architecture and urbanism! This is the first episode, from the foundation of the village until it's evolution to become a imperial city. Don't forget to subscribe and like the video for more content if you like it!
Link of the first episode:
Some maps that i did:
This is about the 7th time I've installed on a new computer over the years. When is someone going to make an easier installer? All this clicking through pop up windows to install an item. Just once I'd like to just drop my content into plugins and play but no, I've got about 3 weeks of clicking just to install content before I can play. It's a good thing this game is so enjoyable and will still be around for another 15 years. Maybe some day I'll break down and buy a recordable BR disk and burn my plugins folder so I can just dump it back in when I reinstall again.
By shawn cheah
In episode #1, we kickstart the city by building up a small island and than looking to spread out our city in the next episode. We so far have began to build our skyline, and commercial districts and the iconic japan neon light street. Project Japan is a humble attempt to build a somewhat realistic looking Japanese city situated somewhere between Okayama and Kobe on the northern shore of the Harima-nada sea. Japanese city series are almost non-existent, perhaps because of the serious ack of Japanese themed assets on the workshop. Finding inspiration can be tricky. Therefore, revamps are to be expected throughout the series, as i get better at building Japanese cityscapes and/or new assets become available.
Find out more by watching my video below.
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