2 posts in this topic Last Reply
Ok, I have been trying to get mods to go into my SimCity Data folder, but they will not work. I have the SimCity Cities Of Tomorrow Expansion Pack. I have tried the Mods from Simtropolis. What am I doing wrong or isn't this program compatible with Mods? Please Help! I am a long time player of SimCity and would like to update the game with newer building, railroads, roads and much more. thanks Jim
Hello Simmers! I'm new here. I would really like to get a hold of SimCity's houses meshes, but it is hard to find them using SimCityPak. I was wondering if you guys knew an easier way to find them? I'm looking at the RW4 files , but as I click on each one the program tends to crash on me.
If you guys know an easier way to find the houses or maybe someone uploaded the meshes, I would appreciate it.
I have a new mod in the making that could use some beautiful icons.
Basically it is supposed to be a bigger and better version of "City vitals watch".
Instead of bars, I am going to use icons, but I need icons for stuff that the game does not provide.
Anyone here who wields some visual artist skills and is interested to contribute to a mod?
PEG One Flag Many Nations Mod
The One Flag... Many Nations mod allows Lot Developers to place a generic flag on their lots which will then display the user's specific or chosen national flag when that lot is used in their game. The player decides which flag will be displayed by installing the one modified flag .dat files enclosed in this mod.
Players should follow the Installation instructions below very carefully. Developers can learn more as to how this mod works in the Developer's Notes section below.
This is an updated version of the original mod and is dramatically reduced in size. To use this mod, the player must have the Maxis Day of Peace Add-On properly installed on their system:
- Direct Download Link
(Other Maxis Files can be downloaded here.)
Please note that this mod merely references the flag graphic images contained in the Day of Peace Add-On. Additional flags can not be added unless created by Maxis or a 3rd party developer. If your flag isn't included and/or you prefer not to have a flag displayed on lots that use this mod, simply don't install this mod.
All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
I downloaded a custom region from the STEX called "Suriname" which is a former dutch colony in the north of southern america. It's the first time I try to install and use a custom region. For this I used SC4 mapper with which I imported a SC4M file to create the map.
There are several problems. The 1st one is what the red text already tells you. The city called "Northest Suri" is orientated north/south according to the region overview as it is shown on the picture.
But when you load the map the small developed area which you can see on the pic in the sattelite view mode is faced to the south (bottom part of the map in city view)
So consequently it rotates the map 90 degrees right changing it's orientated to west/east causing the sea to be rendered on the east side of the map in city view rather then the northern side as the region view displays.
However, the city tile right of it called "Suri - A" is angled in the orientation shown according to the region view and is as it should be.
There is also a 2nd problem which the picture already shows. But the following picture shows it a little bit better.
This is a region from the STEX called the "Soviet Union"
FIrst of all the problem, which is the edge reconciliation that apparently draws water on the southern edge of the city tile.
I have thus far always used edge reconciliation but with these custom regions it seems to be a problem. Does it matter whether I reconcile the edge or not?
And why does it do this?
Is there a fix or method so the map reconciles properly?
Or should I never use reconciliation at all?
I downloaded the appalachian terrain mod. Does that conflict with the region as it was rendered by the author, or does that have nothing to do with it?
In any case, it seems that many of the custom region have different terrain mods or terrain colors used to render the map.
How do I know which terrain mods were used with the custom region that I downloaded, or the ones I'm still going to download in the future.
As for this one, how do I make sure my city tiles match the colors of the terrain the region is rendered with.
Which mods were used by the author to create that particular tint of green?
I don't fervour any particular terrain mod but don't really like the bland vanilla one.
Recently Browsing 0 members
No registered users viewing this page.