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    • By Aznan1717
      Can anyone help me with the link of Project Akar UI Enhancement base file for low resolution please? Need it badly.
    • By Simru
      I have been fascinated by MegaTowers ever since I started playing SimCity, and like many of you, I have lost money and patience until I finally could build successful MegaTowers that were earning me 15 million per day all alone.
      Although every post talks about bugged MegaTowers, it is just a (reasonable) misconception because people ignore the following things.
      Ps: there is a list MegaTower bug fix by the end, remember to check it!
      First: it is a MegaTOWER, not a MegaTown! MegaTowers do not work isolated, so the solution to your problem hardly relies on building new levels. Second: just like any other building in this game, some MegaTower complaints should be ignored for a while (especially after the 1st level [especially if you already took action]), because... Third: MegaTowers take a while to load informations, especially ones coming from outside the tower (which are very important), Just like any other residence, MegaTowers rely on their location, land value, nearby attractions, etc... you can't simply ignore these, because it will will totally ruin residents' happiness and satisfaction.
      Example 1: once I've created 2 MegaTowers side by side, isolated from everything else, with only one level each and both wanted park levels. Normally, players immediately build a park for each tower and there goes a ton of cash... But remember that MegaTowers are isolated SimCity buildings!
      So I simply built one park, and minutes laters residents from both towers were happy! Why? All residents can go to nearby towers to fulfill their needs (even when there is no Skybridge);
      Example 2: I have created 4 Elite MegaTowers side by side, with a huge $$$ park in between and shops by the avenue. Well, they NEVER asked for any of these. But then they asked for jobs (I have no industrial buildings and few shops), so I created an office level in one of them. Well, they simply went to work inside this single Tech Office).
      Ps: once again, info takes a while to load, so they kept complaining for a while...
      Ps 2: never forget that Tech Offices only vary in wealth quantity (never excluding any kind).
      Example 3: I had this single $ MegaTower which suddenly started complaining about jobs... Some players build Office/Shop Levels immediately, but that is a horrible idea because all levels cost money to maintain and you need to be sure you can fill exactly what those will require. To fix this, I simply created a few industries and soon they were all working very happily.
      Oh, yes: it took a while to fill the apartments back again! If there is a MegaTower glitch, that is the real one.
      Example 4: once I had these two towers (one $$ and one $$$), with high wealth parks in between and only $$$ houses nearby that said "We need more shoppers to make a profit". But only the $$ kept complaining about building another apartment level Why? Well, 2 Apartment levels weren't enough to buy everything because those were the only medium wealth in town – unlike the $$$ MegaTower Shop, which was receiving shoppers from the rich houses nearby.
      MegaTower tips and bug fixes
      Never mix different wealth apartments unless you REALLY know what you are doing.

      Always check your RCI demands and population stats before building MegaTowers and its levels.
      You have to earn at least 2.5k and 4.5k per hour Simoleons to build MegaTowers and Elite Megatowers, respectively. Oh, that obviously applies to additional levels, so you won't ever have to shut it down as you try to fix it (making it take even longer to load your recent actions).
      Once again, never build a MegaTower unless you can afford the extra sewage, water and electricity it may require as you build more levels. Otherwise, you will bankrupt!
      Remember to be resilient when complaints are persistent... example: if your residents said they are overworking / have no relief from work even after you just built another apartment level to fix it, just wait a few game days to make sure if they are still unhappy. The same is true to "not enough workers to make a profit" bug and every other complaint.
      At the end of the day, if nothing fixes your glitches, you can just demolish problematic levels... but bulldozing rarely solves it, because they new one will probably have problems. So my best advice is to build your MegaTower very slowly.
      Since MegaTowers are not isolated from the whole SimCity, you can build Solar Panel Crowns to bring to energize your whole city and region; build parks to increase nearby residents satisfaction; get Air Scrubber Crowns to fill your ground with water and etc...
      Oh, the 15 million I earned from MegaTowers was because they had offices and shops with 5 Billboard Advertising Crowns!
      Well, that's it! Thanks for reading <3
    • By Trylk255
      Hello fellow players of SimCity. Here's Trylk (Seb for an easier name), I am a modder of SC5 (2013) who decided to remain on the game for a few reasons. (Details in another post)
      So, I'm not here to talk about myself, etc. I'm here for you, to answer your mod requests and try to give a second chance to this game.
       
      Okay let get to the serious part.
      ----------------------------------------------------------------------------------
      Project name : Omega Co. 2.0
      Objectives :
      Remake the OmegaCo transportation tubes to allow a more accurate zoning. Enhance the factory in order to stabilize the needs, the production stats, etc. Allow a better control of which ores/oils are extracted. The way it's going to be done :
      Separate the ressources extractor to create two differents units that will extract "Oil" and "Ore" (one ressource per module) If possible, enhancing the transport tubes to make the transfer slower or faster. Ex : You have a mining site far of your factory, by default, your transportation tubes transport the ressources that've been extracted at an "medium" speed. Well, since you're far, you want to have a faster ressource transfer from mining site to factory. Same thing's going on if you got a pretty near mining site. Mining units would need ControlNet (approximately 50) <<This is subject to be modified in the future>> What about mod compatibility :
         Here's a list of the planned mod compatibility :
      MultiPlopper add-on Regional tools Enhanced stats for industries and workers. (More detailed UI) Do you got any images ?
      No... Sadly not... Later, I promise that as soon as the firsts testing waves will come, I'll make pictures and add em. So make sure to subscribe and keep an eye here!
    • By Barnstormer1126
      As the title says, I can't figure out how to share ControlNet between these two cities. I have an Academy in each, CN facilities in each but in the region view it says there's no connection. My current city is new, and since I researched all the Academy tech and buildings in my other city, I want to use them in my new city to jumpstart things.  There's a few workers at the facilities, so they're working, just not well.
      So what do I have to do to buy/sell CN between cities, because there is NOTHING on the web. -_-
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