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KOSC presents: King's Community & Regional Park Pack, Volume 1
King's Community & Regional Park Pack is a set of brand new park lots designed for your cities. This is volume 1 of 2, and covers a multitude of park types.
Included in the following package is a set of custom textures and 11 park lots, ranging from humble neighborhood park to a regional giant.
Most of the original parks in-game were designed with a singular function in mind. For example, courts, green space, fields and plazas were all presented individually. This set takes a different approach and combine many of those individual features into a single lot. Pathways, open grass space, wooded areas, courts, fields, and playgrounds are all components that you can expect to find in these parks.
The 11 parks in this set consist of the following:
1 low-wealth variant, providing R$ cap relief and weaker R$$ relief. Lowered maintenance cost and water consumption. 6 medium-wealth variants, providing R$, R$$ cap relief and weaker R$$$ relief (the sports complex being the exception). Normal maintenance cost and water consumption. 4 high-wealth variants, providing full R$, R$$, and R$$$ cap relief. Higher maintenance cost and water consumption. In addition, most parks share the following properties:
Air pollution reduction, light water pollution Moderate to strong landmark effects within a short radius, park effects over a larger radius (relative to park size) By default, the parks should appear in the parks menu right after the Maxis ones.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
DAMN Users Only
There is a second zip file included that contains DAMN menus for these parks.
You will need DAMN for these menus to show up/work.
Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).
For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/
Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.
This pack uses a small additional set of textures not included as part of any of my previous dependency packs. You can find the repository for this particular set here to generate a set to comply with your choice of sidewalk/grass mods.
The dependencies listing is a little more intimidating than before due to the use of girafe's HD flora. As a whole though, it's not much more than my standard fare. If you've downloaded any of my previous works then you should have around 75-80% of the required dependencies already.
SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis BSC Prop Pack - Diggis Ponds 2 VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches Textures
BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community Park Textures (Included) A big thank you to all the content creators behind the props/textures packs that made this set possible! Additional credit to MushyMushy for providing inspiration for one of the park locations, and rsc204/rivit for GoFSH work that made generating the additional textures here quick and painless!
Hello, I have multiple questions about just general stuff in SimCity 4.
1-Actual tile sizes (small, medium, and large)
2-How many large tiles would it take to remake Los Angeles, or New York (major cities)
3-How many large tiles would it take to create that major city, but include area for parks, and recreation? (only around 3/4 to 4/5 of the city will be skyscrapers)
4-Can I successfully recreated Milford, Michigan (village) on one tile (any size, not sure how big they are)
5-Any recommended regions to download? Not 50,000 please, just one or two of your personal favorites.
6-Do cities affect other cities across a gigantic map, lets say about 50 cities away, if they are connected by transportation (highway, airport, etc.)
7-How big of a map would I need to try and recreated Oakland County, Michigan? Any recommended maps near this size?
8-How could I reduce highway traffic tension as my cities develop? I'm seeing, after creating 10 or so cities of about 100k or more people, that my highways are becoming jammed. I have a commuter airport, two international airports, and a landing strip in a far away city of around 10-20k people. Also, would this far away city be affected by my almost million population mega-city? (about 5 or 6 tile wide city)
9-Will people still choose car, even if all the different transport types are used correctly, and are more efficient than auto travel?
10-This one may seem random, but as I first played SimCity 2013, why are the cities so much more limited in size in 2013 vs 4? (for the computer nerds that know all the GHz and ram or whatever :P)
11-Any tips on creating a rural county/region place? I tend to get carried away and try to limit myself, but end up zoning skyscrapers in one region for jobs, then it looks weird and I just zone everything high density.
12-Has anyone actually completed a region? My computer seems to poop itself when I try to load my city of 360k+ people, and the large city tile isn't even full yet. It's my largest city yet. (mostly based on pc limits) I've started to give up, and just zone low density to fill up around the skyscrapers, to make sort of a suburb. What are the recommended specs to get a region of 10-50 mill people? Is that physically possible without skyscraper spamming?
13-What are some design ideas you have for cities? What are some hacks you have, to make cities seem more realistic, or fun design elements you put in your cities?
14-How can I make a realistic highway system? I have NAM installed, but got rid of real-highway, as it's just SUPER confusing, and almost made me through my PC out the window. I now just have the base highway, and extra stuff NAM adds to that. Any tips with basic highway stuff only?
15-I never really use ferries, as I find them slightly not worth the time. I use metro's only when I remember, and never mess with trains or monorails or anything. I'm mostly using airports and highways. Personally, I haven't had any fatal traffic issues, but can someone explain what each transportation does well/brings to the table, and what situations it would be used for?
When answering these, please refer to the number of the question asked, thank you guys so much!
By Moses Zal
I always noticed this happening. When I lower the funding of the maxis jail because I have much less than 1,000 inmates inside the prison, I start to see prisoners running and cops trying to catch them on foot. Of course when I am lowering the funding, I am always keeping the capacity more that the number of inmates. Does this mean that prisoners are escaping or is it just an annoying eye candy?
Edit: I got the answer, It didn't came to my mind to look for the answer in Prima's official e-guide before posting. Decreasing funding of jails increases the chances of a prison break.
By Chief ZDN
My idea on mod listing is failed because it has a fatal flaw: it's not hassle-less. So, I'll redefine the existing Modpacc. The new Modpacc uses a LEX Deptracker-like system, but it's completely decentralized (even at the specification except for approving team but it's elected by the community). It's more reliable than the mod listing system and less expensive than the package management system. And, it's legal both for creators and site owners since site owner can opt-in to be integrated (meaning opt-out site behaves like an external site on LEX) and no ads circumvention involved.
The spec is coming soon but suggestions are welcome. There are 2 versions of spec offered, HTML and PDF. And, it's open source, meaning you can suggest changes on the spec easily and approved by the rolling approving team elected based on trust and contributions but still democratic.
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