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Tarkus

Apple Phasing Out Support for 32-bit Applications in 2018; SC4, SC2013 Likely Affected

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  • 2 hours ago, skyjuice said:

    Hmm i bought SC 4 deluxe at steam today. Have a macbook pro from 2011. No problem yet. Should it be?

    Havent played Sc4 since 2009 or so.

     

    First off, welcome back!  In any case, it shouldn't be a problem just yet.  High Sierra remains the latest macOS, which still has the 32-bit support in place.  It's with the next macOS (10.14 or whatever they end up calling it) that it becomes an issue.

    -Tarkus

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    9 hours ago, Tarkus said:

    First off, welcome back!  In any case, it shouldn't be a problem just yet.  High Sierra remains the latest macOS, which still has the 32-bit support in place.  It's with the next macOS (10.14 or whatever they end up calling it) that it becomes an issue.

    -Tarkus

    Thanks. Anyone knows why Apple do this? I understand 32bit is old but some applications are old such as SimCity for example. 

    Im on high sierra. Sour apples... as most often dis days. Thanks for the heads up. 


      Edited by skyjuice  

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    On 10/02/2018 at 6:59 AM, skyjuice said:

    Thanks. Anyone knows why Apple do this?

    There could be many reasons, the obvious one is simply so they don't have to support (in terms of code in the O/S) both 32 and 64 bit. This will make the O/S lighter, faster and potentially more secure too. The timing is not terrible, 64-bit processors have existed since the Pentium D's first got introduced in the consumer segment. Support only ever lasts for so long and whilst there are some 32-bit apps that won't see a 64-bit update, I'm inclined to believe SC4 will be in this category, the impact for most users won't be a big deal.

    On 10/02/2018 at 6:59 AM, skyjuice said:

     I understand 32bit is old but some applications are old such as SimCity for example.

    Based on that logic, your O/S would still support 8-bit and 16-bit apps too. This has never been a reality, but in all likelihood an emulator of some kind will probably allow you to run 32-bit apps. Well, assuming Apple allow it in the app store in the first place. 

    In fact, using WINE and the Windows version of SC4 should work just fine, even if it's a pain to setup. Since the application being ran is 64-bit and emulates Windows, I can't foresee a problem here.

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    On 2018-02-12 at 9:06 PM, rsc204 said:

    There could be many reasons, the obvious one is simply so they don't have to support (in terms of code in the O/S) both 32 and 64 bit. This will make the O/S lighter, faster and potentially more secure too. The timing is not terrible, 64-bit processors have existed since the Pentium D's first got introduced in the consumer segment. Support only ever lasts for so long and whilst there are some 32-bit apps that won't see a 64-bit update, I'm inclined to believe SC4 will be in this category, the impact for most users won't be a big deal.

    Based on that logic, your O/S would still support 8-bit and 16-bit apps too. This has never been a reality, but in all likelihood an emulator of some kind will probably allow you to run 32-bit apps. Well, assuming Apple allow it in the app store in the first place. 

    In fact, using WINE and the Windows version of SC4 should work just fine, even if it's a pain to setup. Since the application being ran is 64-bit and emulates Windows, I can't foresee a problem here.

    Wine on Mac OS, yeah forgot bout that, thanks.

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