Did you confused with BSC, AOIN, BAT, PLEX, STR etc? Here are the collections of them that adapted from https://www.kaskus.co.id/show_post/53cc0c3aa3cb170a768b4669/12/kamus-istilah-sim-city-4 (Indonesian) and the famous SimCity 4 Encyclopaedia (this is will be grouped appropriately):
AIN/AOIN: Alliance of Independent Nations.
Automata: object that can move automatically, including vehicles, pedestrians and animals.
Building Architect Tool, an official app to make structures for mod making. Structures made by the app. BSC: BAT Squad Certification, the largest BAT team besides NAM Team.
BLaM: BATters, Lotters, and Modders Team.
Brown box: structures that replaces the original buildings due to missing dependencies.
BLS: Barby Lot Studio. Part of BSC.
BTM: Bullet Train Mod, modifies elevated rail network. Part of NAM.
CAM: Colossus Addon Mod, modifies growth stages and demands.
CAN-AM: Canal Addon Mod, makes canals to be used as mode of transportation. Part of NAM.
CARCH: Cerulean Architecture and Design.
CDK: Coastal Development Kit, a set of seaports and related facilities made by Pegasus.
COFR: Confenderacy of Free Regions.
CSK: Channel Stream Kit.
CSX: Colyn Serfontein Expanded. Part of BSC.
DAE: Deadwoods. Part of BSC.
El-rail: elevated rail.
File exchanges: places for mods, maps and other stuff related to the game.
Flex pieces (FLEX pieces): combination of override networks and puzzle pieces. Since NAM 34, it used heavily.
FTL: Flex Turn Lanes (stylized as FLEX Turn Lanes), replacement of TuLEPs. Part of NAM since NAM 36.
FLUPs: flexible underpasses, made using ramp and special pieces. Part of NAM.
Growable: lot that grow automatically in the right zones when the affected factors is fulfilled.
GA: GrampaAl, a BSC founder.
GC: Gascooker. Part of BSC.
New networks based on elevated rail network. A mod added them. Part of NAM. HKABT: Hong Kong/Asia BAT Team.
HSRP: High Speed Rail Project, adds new networks based on monorail network. Part of NAM.
ITC: International Team of Creators, a team founded by Yoshi (Ian), Travis and CasperVg.
JRJ: Jeronij, a short-time modder and webmaster at SC4Devotion.
LEX: Lot Exchange, a file exchange part of SC4Devotion.com.
Lot: the base upon which structures and many other objects in the game are built on.
Lot Editor: official tool made by Maxis to modify lots.
LBT: Latin American BAT Team.
Mega prop: huge bundles of props often split in volumes.
MJB: Couchpotato. Part of BSC.
MML: menu management lot, shows specified menus when placed.
MRC: multi-radius curve.
NAM: Network Addon Mod, adds tons of new networks and fixes to traffic simulator.
NDEX: N74704, DuskTrooper and Equinox, a group of BATters.
NHP: New Horizon Productions.
NWM: Network Widening Mod, adds larger version of road network. Part of NAM.
Override networks: emulated networks based on game's existing networks. Used in the NAM extensively.
OWW: Old Wooden Waterfront, a set of wooden waterfront made by PEG.
PEG: Pegasus, a famous modder.
Prop: anything to improve detail, aesthetic and realism of a lot including trash can, flower pot and more.
Ploppable: lot that can be placed directly without zoning.
Puzzle pieces: ploppable yet functional transit network pieces. They can't be modified and not draggable. Used extensively in the old version of NAM.
RCI: residential (green zone), commercial (blue zone) and industrial (yellow zone).
PLEX: Pegasus Lot Exchange, a file exchange part of Simpeg.com (now defunct).
QC: QuickChange, pre-made intersection stubs. Part of RHW.
RealHighway, a set of highways that mimicks real-world highways. A mod added them. Part of NAM. RRW: RealRailway, realistic railway mod. Part of NAM.
RLS: Real Life Syndrome, BATs from SimGoober.
RTMT: Road Top Mass Transit, adds mass transit on the top of the road.
SAM: Street Addon Mod, adds custom streets. Part of NAM.
SC4: SimCity 4.
SimCity 4 Devotion. SimCity 4 Deluxe (although rare). SFBT: SimForum BAT Team, a German BAT team.
SITAP: (OWR) Signalization and Turn Arrow Project. Part of NAM since NAM 34.
SG: SimGoober. Part of BSC.
SMP: Simtropia Productions Team.
SNM: SimNation Military, a pack of mods for military.
STEX: Simtropolis Exchange, a file exchange part of Simtropolis.com.
STR: single-track rail. Part of NAM.
TE: transit enabled (lot), which have "network pieces" inside the lot. Often used in stations.
Terraforming: process of land modification (not usage).
TLA: turning lane avenue. Part of NWM.
TuLEP: Turning Lane Extension Pieces. Part of NAM.
TSC: ToutSimCities, a French community.
UDI: U-Drive-It, a feature for riding automata.
WFK: waterfront kit.
WRC: wide radius curve.
I hope this helps you. Suggestions & critics are welcome. Thanks.
Good day everyone!
I have become curious about how the simulation was working in SC4.
Of course I know that unlike Skylines, Sims in 4 are simulated only in "presence", but how?
I'm also cursious about health, wealth and education. Is it just a global percentage applied to groups of population in map areas or is it more precise?
Do Sims get wealthier? Do Sims really age?
I am wondering what the underlying mechanics are, do we have a full documentation about that somewhere or are we just guessing by observing what happens ingame?
When bulldozing something, dust en debris is shown.
After loading my city I noticed that some debris remained from the previous time, visual, just lying there.
I bulldozed the squares again, but it remains.
I tried the immortally killer, but no effect.
It looks like this can't go away, but I'm not sure. Most off all I want to know what it is.
If it is there to stay, well, I will make it an truck accident . :-)
The question: Does anyone know what this freezing debris is?, How it occurs and can it go away?
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