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Seeing how obsessed I am with lighting everything and the kitchen sink, a friend asked me if I could light Jenx QuaisdeSeine. I gamely tried. And found out it is way beyond my pay grade. The pieces swallow anything that is not the props specifically made by Jenx.
My question is : is it possible to do that for light props (not lampadaires, they can be added easily and stay on see pic) but lightcones ? Would a kind soul do it for us if it is ? I was trying to use Jenx' own light cones -- the ones that go with his Pont Neuf. I'd added benches, also JENX-Porkissimo's, and you can see one peeking on the right ; Jenx made benches specifically for his pieces, OK, they can be used, but as for lightcones... naaah.
At the heart of any well-balanced city is an order legislated to guarantee the welfare of all who live inside it's jurisdiction. Law Enforcement is one of the most important branches to a government, ensuring safety to all. Even if it's a traffic ticket now and then or a donut shop being stormed. Your departments need a sturdy car and the Impala is the perfect fit! For when the going gets tough in the streets, these new cruisers are well-equipped to take on anything!
About the Upload-
This mod converts the Police Car into a modified Chevrolet Impala. There are 8 different liveries included, based on various police departments from the United States. The liveries included are not specific to any real cities, so they can blend into almost any setting within the game. The shields on each side are custom emblems from GM to promote the Impala as a police unit. Static props included.
None required, but if you would like to see these units in action (besides their regular patrols), it's recommended to download the Lots of Riots mod, which will spawn more frequent uprisings that allow you to actually use the police dispatch tool!
Hi i need help with an asset of mine, the wheels seem to flicker from completely shadowed to not shadowed whenever the car moves ingame.
I was completely stumped on what the issue could be because in 3dsmax the wheels looked completely fine.
But then i noticed something in the shading and realistic view, from a certain angle the wheels are completely shadowed just like ingame. I tried
making the wheel's mesh more flat and making the wheels bigger but no luck, any other ideas? I'm not too experienced with all of this yet.
I've just come across a post by @Reddonquixote over on SC4D, it would appear our problems with using BAT4Max on newer 3DS max releases are over. In one of the scripts is a reference to a function that was removed entirely from 3DS Max, it would appear that trying to call this function was causing the scripts to fail on newer 3DS Max releases.
Now of course right now, this isn't hugely tested so I don't want to jump the gun, but it seems if 3DS 2017 works with this fix, then it should work for earlier affected versions, am I right in saying that's 2016, possibly 2015 too?
Anyhow, all credit obviously goes to RDQ for finding this problem, but rather than everyone edit their scripts. I've made a patched file you can simply use to replace the one with the faulty reference (attached).
Instructions (Readme included with fix also):
Download/Install BAT4Max as usual Find the install location for the scripts included with BAT4Max
Default = 3DS MAX INSTALL DIR\gamepacks\BAT\scripts Copy the included SF_LtbL_functions.ms file, overwriting the original
Remember to backup the original (just in case), by copying/moving it elsewhere outside of the 3DS Max install path Lastly, if you've not already don't so, don't forget to also get the Gamma Fix for 3DS Max from here too: Disclaimer: I personally use 3DS Max 2011, so have no way of testing this fix. But it can't cause any harm, it either works or it doesn't. Worst case scenario, restore the original file and you are back to square one (i.e. it still doesn't work).
Lastly, please can those who might make use of the patch confirm if it works and which version of 3DS Max they've applied the fix too. This will help greatly with troubleshooting the issue for other users and helping ensure 3DS Max can be used for batting models into the future.
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