Mountain Airbase Add-on
After many years of abject humiliation due the to economy nature of our air farce, and enduring coming last in all the spit-wad wars instigated by the neighbouring Simnations, we were proudly and finally able to bring you the upgraded Mountain Airforce Base.
We are now pleased to announce that sufficient funding has again, been siphoned from the appropriate Pegprod Team Slushy Fund, to bring four more airbases to add to the ever expanding Mountain Airbase empire.
Unfortunately we still can't quite afford a runway, so we suggest you use the MTP Small Landing Strip
Or the Coast Guard Airfield (AddOn) modular airfield set.
This pack includes the following lots:
Mountain Airforce Base - (Modular) *Designed to work better with modular airport sets.
Mountain Airforce Helicopter Base
Mountain Search and Rescue Base
Bonus Extra 1x1 lots:
Airbase Chainlink Fence - Grass
Airbase Chainlink Fence Corner - Grass
Airbase Chainlink Fence - Concrete
Airbase Chainlink Fence Corner - Concrete
*Uses the same chainlink fence from the PEG-CDK Fishery
Stats Main lots:
Menu - Airport
Plop cost - 500
Bulldoze - 100
Monthly Cost - 50
PEG SPAM SUPER RESOURCE
PEG MTP SUPER RESOURCE
One Flag Many Nations Mod
S.P.O.T (Simpeg Orientaion Tool)
*PEG-MTP R$$ RESOURCE b101.dat
*Only the .dat file containing the R$$ building models is required from the PEG-MTP Residential Replacement Mod, it is not necessary to install the complete mod.
Tabi Aircraft Models (Also now attached to the download button of this file.)
Unzip to: Documents/Simcity/Plugins/PEGPROD/Mountain Theme Pack/ABCVS/Aviation/Mountain Airbases
Delete the Mountain Airbases folder and its contents.
Lotting / Modding - abcvs (Screw Pile Developments)
Props, textures and dependencies - Pegasus (Pegprod); Tabinohito
-Cori Edit: Fixed formatting and linkys.
By Beren Erchamion
I'm using SPAM.
I'm creating a large region that I'm hoping to fill up with mostly farms, and a few small cities and towns and villages and hamlets and isolated houses throughout. Because even the large city tiles are actually rather small in scale, there are a number of tiles (they're all large tiles) that are basically entirely farmland plus some houses scattered here and there. So far, I've had no problems.
However, in the city tile I'm working on right now, it's about 25% covered in farmland (plus a couple dozen 2x2, 2x3, or 2x4 separate residential zones that have been built up--some scattered, some clustered together though not adjacent so they have the sorts of yards that homes in the country that aren't on farms tend to have, at least in the midwestern US) and all agricultural demand has suddenly vanished and so farm zones aren't growing. I'm not sure why or what to do. I've gone into neighboring blank tiles that I haven't built up yet, and there's ag demand there, so I don't think it's a region-wide thing.
Is there something I'm doing wrong or might have missed?
Now showing on a STEX or PLEX near you. This SC4.lot file landing strip, is a small yet busy functional airport, designed for your MTP communities and will replace the Maxis Small Landing Strip. All costs and stats remain the same as its Maxis replacement. To install unzip and place the lot file in your Plug-ins folder. To un-install simply delete the file from your plug-in folder. Features include: Improved taxi-ways with runway lighting. MTP / Rural themed textures, flora and props. Timed aircraft props to simulate aircraft movement. Different day and night timed people and cars. Security Guards will come on and off shift during the day and night at the main security checkpoint. The security gate on the far side of the airport will line up with the gates on the MTP Econo-Airbase, to provide a paved runway for the cash-strapped MTP airforce. This airport still includes the Skydiving, Crop Dusting and Stunt Plane "U-Drive it" planes. Dependencies: PEG-MTP Super Pack
Download Here - STEX
I showcased this picture about my current region a few days ago. Here is an overview about NoirCity's three already developed/WIP districts - on the left handside is North Harbour, the right upper city tile is Suburbiana, the lower district is CounterPoint.
I'm planing a massive agricultural area for next, above North Harbour and above Suburbiana and I need some help. I have a lot of I-R/I-AG stuff: SPAM, BSC agri stuff etc, but I don't know which one is compatible with others or not, I don't have any experience with agri stuff and I don't want to use the Maxis "gems". I would like to use functianal items in a big variety, canals/streams (but not the fency ones - I think there is a few ditch canal types out there, and SPAM has its own as well), and MMP as well (but first the functional items).
So I need some advice how to build up my agricultural plugin folder.
Any help would be appreciated, thanks in advance!
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