About this file:
This is a Beach Mod in HD resolution (1024x1024) to be used with Sudden Terrain Valley.
In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop.
Unzip to your zzz_terrain_sudden_valley folder. To avoid conflicts ensure you have no other beach mods installed.
Sudden Valley Terrain Mod (Recomended)
Gobias, Rivit, me.
The most up to date version of ilive reader is necesary, check the mods page of http://simtropolis.com for this program.
How to back up simcity_1.dat
1. Find it in your program files and then maxis then simcity 4.
2. copy the file to your desktop and leave it there.
3. If anything goes wrong simply replace this file.
Lesson 1. Creating ordinances that bring in 5000 per resident.
1. Open your ilive reader and load simcity_1.dat
2. Open the analyser click tree then search
3. Find the plus sign beside ordinances and open it
4. search for the ordinance named smoke detectors
5. click it and in the data that appears on the left choose cost per resident double click this info line and edit the value that can be edited. ( a negative number means you are losing money for purpose of this lesson change it to 50000)
6. While we are here lets also change the flamability rating. Find the line named % effect on flamabillity and change it. (1 = normal flamability 0= no flamability 100000=super flamability)
7. close analyser and save
8. Test out the patch
Coming soon how to increase fire radius.
Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
7/3/2018 Release: Victorian Palm House Link https://steamcommunity.com/sharedfiles/filedetails/?id=1430804442
More info on last pages of this thread.
Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
Since GoFSH has been around since 2011 its probably fitting that it has a dedicated support topic. It will probably contain Tips and Tricks and Examples of things that can be done with GoFSH and Bender. However, I'd also like to use this topic to talk about making textures in general. I envisage this topic to be both informative and contemplative (hence the title). Please feel free to contribute your questions, insights and knowledge. I know there are many great texture wranglers in this community.
Its almost exactly 12 years since I first dared to submit a modd for SC4. The HerringboneBrick Streets were made the hard way - all manual and using a program called FSHMan which didn't always work as expected. There was a lot to learn. It took me about three months to make just one set of $$$ wealth street textures but it was worth it. Eventually this has led to GoFSH and a number of new mods as my skills and productivity improved.
For anyone interested below is the original High Quality Herringbone Brick texture - feel free to use it in BATs or other textures - maybe a Euro sidewalk mod or replacing some hackneyed Lot Texture/Overlay. These are appropriately scaled for SC4, but you may want to adjust colors or rough them up a bit to fit your purposes. There are three sizes in the zip 128x128, 256x256, 512x512. They will tile without seams.
Usemos desde ahora en más este hilo para cualquier pregunta sobre encontrar archivos --matias93
Hola a todos, soy nuevo en este grupo; no sabia que habia un espacio especial para quienes hablamos español.
La pregunta que quiero hacer es ésta : las paredes que se encuentran en ese circulo rojo las puedo conseguir o son una creación de quien subio la foto y no están disponibles?
Gracias por su atencion
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