14 posts in this topic Last Reply
By VIP Team
This pack contains seasonal plopables plant, and various decorative elements for your landscape. The seasonal props has the S logo.
Note: for fitting with other seasonal items, props need to be planted the 1st September ot the 1st Marsh. We do not recommand you to use seasonal trees on growable LOTs.
The Pack are included:
You need to have in your plugins:
VIP CarPackMMP vol1
Seasonal Flora Patch for All Terrain Mods
Auto Installation: Double-click the installer file to start the installation. The program will guide you through the process. You can change the default installation path, but we strongly suggest to keep the standard folder in order to make future updates and additions easier.
MAC Users: File Juicer should enable you to use this installer package. If it's ZIP archive it is necessary to make the same manipulation that during installation manual (see above).
CREDIT AND FEEDBACK
Models by Manchou and Vnaoned. Modding by Badsim.
If you have questions or problems you can leave us a message SC4devotion thread
In my biggest city with 415k population, the Garbage won't go down to zero anymore on the charts. It stays around 60, so it's very low but still exists somewhere.
I have a deal sending tons of garbage out to another city, but the garbage on the chart seems to be stuck at 60 or so.
I'm attempting to build a city in which car usage is minimized. To that end, I've added a small industrial area in which contains no roads of any kind, only railroads and pedestrian malls. It has grown nicely, and people are getting to work by taking the tram to their nearest train station and hopping on the train to the industrial area. On the surface, it looks like everything is running nicely:
But let's take a look at where all the freight is going:
It looks like all of the factories are sending their goods along the train to the connection with the neighbouring city instead of sending it to the port. I'll note that the neighbouring connection is quite a ways off screen and that even the furthest factory from the seaport is still significantly closer to the port than it is to the next city. As a result, every one of my factories that sends freight has "long" freight times.
As you can see, the seaport has a railway connection, and it is connected to the rail system. It also has a "road" connection via pedway to the train station, so it has workers too.
Can anyone explain to me why nobody ships their freight through this port? It is a CDK3 Container Seaport which accepts rail connections, but its used capacity is 0.
The second issue is that this industrial area is fairly hilly. It's actually relatively flat compared to the surrounding areas, and I spent quite a bit of time smoothing the bumps and making the grade from the coast up to the hill that acts as a buffer between this area and my R/C neighbourhoods as gentle as possible:
However, if you zoom in on some of these diagonal train stations, you can see they look absolutely terrible when put on a slope. Not only that, but many of the pedestrian malls are half-buried under grass, giving the whole area a weird, janky look:
I tried using a slope mod to ensure my rails were built using realistic grades, but even with the least restrictive mod I could find, the area was still too hilly for me to lay down these tracks. Are there pedestrian tiles and diagonal railway stations that play more nicely with slopes, or do have to bite the bullet and flatten everything, leaving weird-looking, extra steep slopes at the edges of the area? And if I do that, what do I do with the train tracks at those steep edges?
My last question doesn't really require any screenshots. Put simply, industry generates garbage. With no roads, the only way for me to remove this garbage is via rail. Do any mods exist that allow this?
It's about time there was some utility love in this forum. If you have a power facility, water facility or garbage facility then this is the topic to post it in!
I shall start with a small recycling centre in the middle of some rural suburbs.
Another one would be the hydroelectric dam I created in Faverdale.
This lot is a recycle center, made first by Caem and re-edited by me. Comparating Caem's file, this one looks more industrial. All credits must be given for Caem, for having made the Tetrapack Recycling Center's model.
The original Tetrapack recycling center is on the following link: http://community.simtropolis.com/files/file/13638-caem-tetrapack-recycling-center/
Moreover, the game's default undrivable recycle truck will be available on the UDI mod.
As Caem's one, this lot can take 35% of the trash generated by 1.000.000 sims. It cost 1.000$ and produce money depending of your waste.
For recycle trucks: http://community.simtropolis.com/files/file/11129-peg-refuse-relocation-kit/
All credits for that dependency must be given for pegasus (PEG team) for having made the new recycle trucks. Really great job!
Recently Browsing 0 members
No registered users viewing this page.