This lot uses the maximum number of props allowed on a lot. The props are listed as: LotConfigPropertyLotObjectData, starting with 0x88EDC900 and ending with 0x88EDCDFF for a total of 1,280 props. Source: SC4 Devotion Forum
The included road and parking overlay textures are the same as in my recently updated Quantum Dish download which has another version of the 3x3 Roundabout. If both are used then delete one or the other file named 'OverlayTexturesCivics_Network.dat'. The overlays may be used freely as long as a message to delete multiples of the same .dat file is included.
EDIT NOTE: All the network connections are for 'streets' (in gray) so you have to drag a street from the lot edge. If you surround the lot with 'roads' (in black) they won't automatically connect and you can't drag roads out from the edge.
The Llama Reserve and Nature Park
An 11x13 lot with Maxis animal animations of llamas, cows, horses, giraffes, bucks and pigeons (which rarely appear, if at all). High park effect in local area. Minimal pollution. Network and transit enabled. Uses 200 mwh of power.
The Llama Statue Roundabout
A 3x3 lot with a llama statue built from the Maxis rock props. This lot uses my road overlay textures to create a roundabout connected on each side to the network. High landmark effect. Minimal pollution.
The domestic llama statue was modelled from a picture by Kim Foster and is included under the Creative Commons Attribution 2 Generic License. Source: https://commons.wikimedia.org/wiki/File:Domestic_llama_(2009-05-19).jpg
To install delete Previews and text files, place the 'Llama Reserve Nature Park V1' folder in your 'user documents/ SimCity 4/ plugins' folder.
For further enjoyment of the Maxis Llama Theme:
Using the standard cheats you can change the advisers to Llama heads. DollyLlama changes the faces of the advisers to llamas. Press CTRL + X to open the standard cheat window, then enter DollyLlama. The Llamas may not appear immediately, so click out and back in to the adviser menu to see them.
This thread will include everything I create and share for CS, either in progress or already finished. I’m slow so I won’t add much often, but every now and then I’m tempted to enhance the game and add a little to the community
Now I’m making an enhanced temperate theme that is supposed to look lush, designed for maps full of forests and eco cities with lots of nature beauty instead of dirty factories. It’s basically finished, but it’s never bad to ask for some feedback before releasing. I changed all textures and normals except for moon, gravel, and pavement, and tried to make them as little repetitive as possible, and balance a nice look between zoomed in and zoomed out views.
Ruined is supposed to look like dirt, not like sand or dry ground. I changed alpha of ruined in a way that stops it from appearing under cliff (I never liked it). Field is fine, so I left it very noticeable, just changed the colour. I hope my alphas make a natural and smooth transitions between textures. Oil and ore areas are basically unnoticeable when zoomed out. It’s on purpose, because the vanilla “stains” don’t look good in my opinion, and there is the resource view that lets us see the exact resource placement. When zoomed in, there’s a little difference in the grass look. The textures are mash-ups, edits, and blends of The Sims 2 (and 3 with respect to grass) textures (I create content for TS2 and I often use original textures from that game to make mine), and a few free ones found online. I’ll post necessary credits in the description in the workshop. They either were seamless originally or I made them seamless, so there isn’t any tiling noticeable. The scale of tiling (adjustable in the theme editor) was the hardest to balance for the cliff texture. Large tiles look pretty good from distance, but very blurred when zoomed in. Small tiles look good when zoomed in, but make the texture very repetitive when zoomed out. I went for something in between, so it looks alright in both views, but I’m not perfectly content with it. It’d be best with a huge texture, but that’s not reasonable (and I don’t have any), so it’ll probably have to stay like that. It’s just my opinion, but the default temperate sand is terrible – not only does it glow orange/yellow, but has strange and repetitive alpha.
I know the previews aren’t very good, but I’ll make nicer and more descriptive ones for the actual release
I get asked a lot what mods I use for this game, especially when it comes to highway props and add-ons.
Here's a short list of some content that I use to make your highways looking nice!
Firstly, get the NAM if you haven't already. This list is for the RHW so make sure you check off that during install.
The first thing you're going to need is some signs. Unlike the Maxis highway that has signs randomly generate on the highway, the RHW needs some work. Luckily, there's a lot of signs out there and lets you customize the crap out of this.
For a simple, generic set, I recommend this set. Large, easy to read and also easy to plop.
And for your roads connecting to the highways, here's a simpler set
Along with general signs, you'll want some hazard markers too to let your drivers know about curves, speed limits, ending lanes, and other things the road can throw at you. Best to give them plenty of notice!
I'm lazy when it comes to this. Plopping lights takes a lot of time if you want uniform street lighting. Instead, go above 'street level' with some towers that light up a much larger area!
No matter how 'nice' your highways look, they're a NIMBY and no one wants to live near them. To minimize the folks who do have their homes close by, dampen the sound and light a bit with these walls that I find look great in both urban and suburban environments
Keep some right of way free if you ever want to expand your highways. Also if you have a median make it look nice! These 'empty' areas can also help absorb air pollution from the busy roads
I like to use the standard open grass area a lot, but you can fill it in with some tree park plops such as...
Example of one of the endless possibilities of what your highway can look like:
Click here for full size
Anyways hope this helps out anyone looking to improve the aesthetic appeal of their highways! Add some other features to make it your own unique creation!
Anything to add? Please post suggestions below!
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