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This mod may not be compatible with the "All 3 CityHalls Modd Reward fix". This plugin is intended to supersede that file's behavior.
This is a DLL for SimCity 4 that makes the City Hall reward upgradeable. Instead of implementing the three City Hall stages as separate reward lots, this mod implements Maxis' originally intended behavior of actually replacing the City Hall lot as new stages are unlocked. It also prompts the user with advisor messages asking if they want to upgrade the reward, just like the airport upgrade behavior.
This mod is part of my effort to deconstruct the internal game interfaces. The development thread can be found at this link. Source code is over here.
The user is prompted monthly to upgrade to stage 2 when the city's population reaches 45,000, and to upgrade to stage 3 at 95,000. The mod also adds a cheat code, "UpgradeCityHall," that forces the upgrade prompt to appear regardless of population.
Unzip to your plugins folder.
On Windows and Mac versions other than the App Store, this is in Documents\SimCity 4\Plugins. On the Mac App Store version, this is in ~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins. Create these directories if they do not exist yet.
You must install SC4MacInjector before using this mod or else nothing will happen.
Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows and the Steam version of SC4 for Mac. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour.
By NAM Team
The NAM Team is pleased to announce the official release of the 36th edition of the Network Addon Mod, NAM 36. This release was ten months in the making, and marks the debut of a few long-awaited features.
New features in NAM Version 36 - 13 September 2017
New FLEX Turn Lanes (FTL) feature added, providing a more intuitive and flexible alternative to the old Turn Lane Extension Pieces (TuLEPs, now deprecated). Draggable Elevated RealRailway (RRW) viaducts added at L1 (7.5 meter) and L2 (15 meter) heights. One-Way Road Signalized Intersection and Turn Arrow Project (SITAP) expanded to cover intersections with FLEX Turn Lanes and Road-based multi-tile NWM networks. Street Addon Mod (SAM) Set 11 - IndustrieSAM by mgb204 added, providing a new, industrial-style Street texture. Draggable Wide-Radius Curve functionality added to all applicable Street Addon Mod (SAM) override networks. RealRailway (RRW) FlexTrack functionality expanded to cover additional setups. R5 radius Multi-Radius Curves (MRCs) added to the Road network. Diagonal FLEX On-Slope Transitions added to the RHW, supporting 1 and 2-level transitions for the RHW-2, RHW-4, and MIS networks. R4 and R5 radii Multi-Radius Curves (MRCs) added to the RealHighway (RHW) system, with support for the L0 RHW-2, L0 RHW-4, and L0 RHW-6S netwoks. Overlap
ability also added to the ground-level R2 curves for the RHW, allowing for smoother loop ramps. Diagonal MIS Connection support added to the One-Way Road Roundabouts. Texture glitch fixed with the Euro version of the L1-L4 RHW-6S Type A2 FLEXRamps/DRIs. Minor pathing fix to improve zone access on the TLA-7 network in the Network Widening Mod (NWM). The compression scheme on the NAM Installer has been changed, making it such that the external 7-Zip SFX layer surrounding it is no longer needed. New edition of the NAM documentation started, marking a return to the HTML format used prior to the NAM 31.x releases of 2013. Please note that due to the incredible scope of the mod, and the amount of time to adequately document features, that some sections may remain in an incomplete state.
The Windows version of the mod is available here on the STEX (and is hosted directly on the site once again, thanks to the benevolent @Dirktator):
NAM 36 for Windows [STEX]
The Windows version will be mirrored at SC4 Devotion and ModDB.
The Mac version will only be available at ModDB, due to its filesize (686MB).
For more details on the release, including information on compatibility and installation, see the Read First document included in the package, which is also attached below.
Hope you enjoy the latest update to this long running mod (over 13 years and counting!) and thank you for your continued support.
-The NAM Team
Hello,so I've been looking for assets to start up a old city journal I've abandoned months ago.I need some help figuring out what assets could fit well with a Californian city.
can someone help me, just installed everything fresh and added these plugins, now its showing some coloured fields..
thats the plugins installed:
Any help is beign thanked very much.
Also my 2nd problem. if someone can give me with hints or links.
I am looking for lots of Japan related plugins or even perhaps an batch or an collection of it.
Also an savegame would help me, would like to built an sector of Tokyo.
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