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    Cyclone Boom

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    • By shawn cheah
      In episode #1, we kickstart the city by building up a small island and than looking to spread out our city in the next episode. We so far have began to build our skyline, and commercial districts and the iconic japan neon light street. Project Japan is a humble attempt to build a somewhat realistic looking Japanese city situated somewhere between Okayama and Kobe on the northern shore of the Harima-nada sea. Japanese city series are almost non-existent, perhaps because of the serious ack of Japanese themed assets on the workshop. Finding inspiration can be tricky. Therefore, revamps are to be expected throughout the series, as i get better at building Japanese cityscapes and/or new assets become available.
      Find out more by watching my video below. 
    • By DBJisDa1
      I just wanted know what some people's personal preferences were, when it came to city building, specifically how your city layout is like. Is placing residential zones near industrial zones good? I lay my industry a ways back from the residential areas as to not attract to much pollution. I just dont like how the smog clouds my cities. 
    • By chfzdn
      The STEX Collections isn't updated since 2013 and ironically, the staff still giving 3 of them (Vol 5 to 3) for respective donators. So, I want to replace the old system to the new one. This will be a place on the site special for donators. Here, the donator can download the staff-picked files along with the extensive docs. Of course, the access will be still limited by the donation amount. In addition of that, the mod curation will be active again, so you can expect new files to be available on the place.
      How about the staff-picked Omnibus articles and CJs? Again, those stuff will be available on that place. For those who asking, "How I access the collection?", well it's easy. You can just hover/enter the respective section (ST Exchange, Omnibus or City Journals) and click Collections. How about old things? Sorry, but I can't give them just for the donators. Instead, the old things will be curated and can be easily again by accessing the Collections. And, you can just slide the timeline for old files.
      Critics and suggestions are welcome. Thanks.
    • By Cyclone Boom

      In a major milestone for Simtropolis, the STEX has now reached a grand total of 100 million downloads!
      (As of 17:35 GMT, 13 Feb 2015)

      Over the past 12 years, members of this community have shared and continue to share content of dazzling and diverse quality. From buildings to mods, the games we play continue to be improved and expanded. 18,848 files later, reaching this figure is really a testament to how strong the member base is, and how influential custom content is for a game’s longevity. Also, special thanks must go to our Dirktator for providing this website -- the foundations which have made this landmark a reality.
      Join us in celebrating this remarkable achievement! There may be a few surprises in store over the next few weeks (all will be revealed)...
      #01: MandelSoft - Transit modder & member of the NAM Team
      #02: Heblem - Content creator & founder of the LBT Team
      #03: Glenni - Tower block & ghetto BATter
      #04: madhatter106 - Commercial building BATter
      #05: paeng - Lotter & founder of NightOwl Productions
      #06: mrbisonm - Content creator & founder of Nexis
      #07: rivit - Transportation & automata modder
      #08: Aaron Graham - New York apartment BATter & member of the NYBT
      #09: Seraf - BATter & member of the NYBT
      #10: Tarkus - Transit modder & member of the NAM Team & NHP
      #11: T Wrecks - Industrial / residential lotter & modder
      #12: Sabretooth78 - Buffalo New York building BATter
      #13: nofunk - Midwest USA BATter & member of mipro (originally the BSP)
      #14: bixel - Hong Kong BATter & original member of the HKABT
      #15: Jasoncw - BATter & member of mipro (originally the BSP)
      Celebration Uploads
      [View List Here]

      Thanks to all interview participants, and SimCoug & NMUSpidey for organising them.
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