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    • By BloodyPenguin

    • By boformer
      A very interesting development that simplifies mod development!
    • By Giovanni E
      So a while ago while screwing around with modtools i stumbled upon something that seems to control how smoke effects (or spawners) behave. Editing these parameters made me discover these things:
      M_maxlifetime: controls how long the trail of smoke will be.
      M_maxspawnangle: controls the grouping of the individual smoke puffs
      M_maxstartspeed: i believe this controls the amount of smoke puffs spawned.
      there are min and max values allowing for variation in the effect. i used the factory smoke large effect to test this.
      At this point im stuck, i can edit the smoke effects without problem, however they just wont save, everytime the game is restarted they reset back to their default settings.
      I tried to look into making a mod that saves them, but i lack the knowledge on how to do so. so i hope someone can help me figure this out or wants to pick this up.
      Attached screenshots is were the prop effect parameters are located (default settings), and how the effect can look when you edit these.

    • By elavery
      Hello, I am wishing to reduce the size of this model https://community.simtropolis.com/files/file/30946-oneamerica-tower-indianapolis/from 6x6 to 4x4. 

      I go to model tweaker, open the model file for this building, enter 0.75 in the scale factor, and then hit save. Despite this, nothing changes in the size of the model. Am I missing a step? I read the tutorial and don't think I have missed anything. I have also used this tool successfully before, although not for a few years so perhaps my memory is foggy?  
    • By Bad Peanut
      Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
      I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions! 
      Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
      a 16m Wide Basic Road:

      And a 32m Wide Medium Road

      You can click on the above links to be taken to a template in streetmix.
      Give me inspiration!
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