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I joined to find out how to play this again.
I found in the installing old sticky, but in Section A, it just says once it's downloaded, .. next...
Well this is the bit I'm stuck on. On win10 it won't load.
I have seen on fb page someone wrote some instructions, how to bypass windows things. I'm not that technical!
I just want to play the game again, surely it's not difficult!
How do you all play it? Have you all done this technical bit to bypass the window10 fault/system,
thanks in advance
By That Retro Guy
So I figured out exactly what I want to do with my first Region.
First, the Region:
City A will supply cities B, C, and D with Power, Water, and Garbage services.
Likewise, City E will supply cities F, G, and H with Power, Water, and Garbage services.
I'll do a 'You Don't Deserve It', and place a Hydrogen Power Plant in cities A and E.
I know that I'll want a Highway Loop that goes through all cities except A and E.
I have a question: Do schools only have to cover Residential, or the entire map?
More questions later.
So I'm fairly (re)New to SC4, and have just about no Modding experience (mentioning this aforehand since what i say might Show this anyway).
I was thinking it might be cool (once I am more experienced) to have a mod which causes Pollution to spread from City to City.
We all know that one can just plop a coal factory in the Corner of the map and not have to worry about the neighboring City being polluted by it.
My idea/thoughts around the idea is, well, as i stated, this mod would cause it to be noticable that something like a coal plant is on the edge, or whatever form of Pollution (holy sh** a nuclear melt down would now be insanely devestating) which is being caused by whatever would also spread from the neighboring city.
So I'm not too familiar with exactly how it is coded but, I'm fairly certain that a part of the coding must define the current Level (value) of Pollution in an area, and that in the same manner which the Charts Show an incline or decline in Level of Pollution, it would be fairly simple to determine the average rate of Change (i.e is there a steady increase/decrease?). These two values could then be used, lets say values are CP=current pulltion and PR=Pollution Rate (e.g + .00001%CP/Day), oh and i just realized a third value would be Need, call it PT=Pollution Type (e.g Water,Air,Radiation, etc). These values could be used per edge tile (i.e the mod only Needs to determin what the CP and PR of each PT for the outter most tiles is) and then noted and applied to the neighboring cities edge tile (my thought is since a neighboring deal will Auto cancel if the neighbor no longer has water or power this should be possible).
(ok, lemme just say im gonna tlk about it as though it were simple, but know that im assuming it's not)
Ok, then, in the same way, perhaps even using the same function or method, in which a Connection to neighboring cities is made for/by roads, pipes, electricity etc. one can have an Automatically recognized Connection on every tile (idk if this would require too much processing power, but if so it could be reduced by having an Auto Connection be per every 10 or 20 tiles and then having the inbetweens just be averaged out) and through this Connection in the same way traffic Comes across so will Pollution. So we would have a Connection per tile (imagine a street or pipe Connection on every tile except instead of a street, an invisible one) for every PT, and then (CP value of neighbor x PR value of neighbor)/(CP value of current City x PR value of current City) would travel across in the same manner in which traffic does. So instead of car traffic it would now be Pollution traffic, and instead of visible (e.g street or electric pole) Connections there would invisible but noticable Pollution connections
Now, I'm not sure if it might useful should one attempt this endeavour to use some aspect of the neighboring deals function (I'm just thinkin bout how, if one makes a lot of Progress in one City or lets say raises a huge mountain to block all the Pollution then in the same way which neighboring deals only work so Long as the others continue to have the abilitiy to provide it, this part can be used to apply the Change in CP,n PR to the neighboring cities)
and ooooooooooooooooooomg i just thought of a really cool possible mod which mioght already exist so im gonna have to search for it first, but! lemme know what yall think!
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