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    • By vitusweb
      Hi everybody,
      as I am starting to experimenting with asset creation (I am using Blender), I start this topic to share projects and problems.
      My first big issue is about underground textures. I have read some old posts about this topic, but I am still unsure I can apply them in my case. I am trying to get something like in the attached figure (side view). The building should "come out" of the sloped terrain. I can already get this effect easily by using one of the standard building templates, but of course textures aren't applied below the road level. If I use the "Japanese Garden" template as I read in some posts, I just get a mess, because the building becomes terrain conforming and the "underground" part does not show up at all (I have tried with the "Flatten Terrain" flag both on and off). Can anyone suggest a solution or a working asset of this kind which I might reverse engineer? I guess ModTools will be required, but I am new to it. Thank you very much!
      By the way, is it allowed to share also maps in this section or is it reserved to mods and assets?
       

    • By Avanya
      So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion.  If I remember, I'll post WIP and releases of my buildings here.
      My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them.
      The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger.
      Picture time!  




    • By Ronyx69
      So I was recently looking at some Japan driving videos and got inspired to make some highway pillars.
      I'm planning to make an entire set of various types of pillars in this style, even a 6cell over-canal pillar. (if it goes okay)
      Tell me what you think about my first attempt, I need to nail the style and the details before I start making other variations.
      Constructive criticism welcome, also any ideas.
      By the way, do pillars have LODs like regular buildings? I should just make it just the pillar, without the small details - pipe, wires, supports.
      Not sure when they're going to be done and available.

       


       
    • By Martines91
      Hi everyone,
      This is going to be a longer text so please bear with me,
      I'm searching for some modders and/or asset makers that would help me build my replica city.
      I'm considering a total channel reboot with the whole series, including the whole map from scratch (more info below)
      I am willing to pay for the assets/mods, but the price per asset/mod would depend on its difficulty, but on that we would personally discuss and agree on some terms.
      So if anyone is interested joining me, here is what I am looking for:
      Buildings:
          - Big buildings (shopping centres, castles, residential buildings, offices etc.)
          - City landmarks
          - Radio towers, etc.
      Props:
          - Road props: delinators, signs, overhead signs, guardrails with delineators, road barriers, etc.
          - Fences
          - Decals, etc.
      Roads:
          - A whole road pack, I would draw/show on google earth what types I will need
      Power Lines:
          - There are not a lot of them what I need, but mostly they have custom colors which are not on the workshop

      To give you an idea what I currently have:
      Youtube: youtube.com/c/JplaysYT
      Imgur collection: imgur.com/a/QWaP2
       
      Thanks
    • By OcramsRzr
      I have become more familiar in 3Ds Max and even gained enough expertise in it over the past few months that I think my skill level is approaching a point where I think I am good enough to start making mods for Cities: Skylines. I started practicing in 3DsMax to make brick rowhouses for the game Banished but since I am more interested in Cities: Skylines now and my buildings were practice so I can mod C:S, I decided to start a new project of making buildings just for Cities: Skylines.
       
      I whipped this building up over the course of 4-7 hours today. It would have taken only 1 or 2 hours had I not made a ton of mistakes that required me to start from the beginning.

      It will normally grow on a 4 tile wide x 3 tile deep lot with the ability to grow on a 4x4 lot with a backyard.
      FYI, I plan on making a ColorMask for the outer 2 rowhouses so it could have more variety (bright red, pink, tan, and whitewashed).
       
      Please give me feedback to help me improve the quality of my creations.
       
       
      Thank you!
       
      --Ocram
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