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By Moses Zal
I always noticed this happening. When I lower the funding of the maxis jail because I have much less than 1,000 inmates inside the prison, I start to see prisoners running and cops trying to catch them on foot. Of course when I am lowering the funding, I am always keeping the capacity more that the number of inmates. Does this mean that prisoners are escaping or is it just an annoying eye candy?
Edit: I got the answer, It didn't came to my mind to look for the answer in Prima's official e-guide before posting. Decreasing funding of jails increases the chances of a prison break.
Ok so I've taken a few screenshots of an area in my city and It turns out the zoning is still visible in the pictures.Here are a few examples
How do I get rid of this?It's ruining the quality of my images.
By Chief ZDN
My idea on mod listing is failed because it has a fatal flaw: it's not hassle-less. So, I'll redefine the existing Modpacc. The new Modpacc uses a LEX Deptracker-like system, but it's completely decentralized (even at the specification except for approving team but it's elected by the community). It's more reliable than the mod listing system and less expensive than the package management system. And, it's legal both for creators and site owners since site owner can opt-in to be integrated (meaning opt-out site behaves like an external site on LEX) and no ads circumvention involved.
The spec is coming soon but suggestions are welcome. There are 2 versions of spec offered, HTML and PDF. And, it's open source, meaning you can suggest changes on the spec easily and approved by the rolling approving team elected based on trust and contributions but still democratic.
Over the last few weeks I have been developing a multiplayer region system for SimCity 4, which I have named Poppy Multiplayer Regions (PMR). Now that it has reached the Release Candidacy stage, I would like to share it all with you.
You can register for an account and download the second release candidate of the PMR Launcher at http://getpmr.com/
Of course, you probably do not trust programs from unknown developers. So, I have also provided the Python source code at https://github.com/cizmic/pmr-client for you to review and run.
What makes PMR different from Dropbox regions?
Primitive multiplayer regions have been explored in SimCity 4 for quite some time in the form of shared Dropbox directories. While they worked most of the time, these regions had three major flaws:
No city permissions. There was no real way of protecting one's saves from others, since Dropbox regions were typically configured to handle permissions only at the directory level. As a result, most regions were strictly private. Adjacent save overwriting. In every save operation, SimCity 4 doesn't just modify the current tile, but also the adjacent tiles. Because of this, it was previously impossible for two players to play in adjacent cities at the same time. Complicated setup. This isn't such an issue for powerusers, but configuring SimCity 4 to run from the Dropbox path was tricky for many newer players. PMR overcomes all of these issues by having a server and launcher that are specifically designed for SimCity 4 regions. I have attached a diagram that shows how the saving system allows for city permissions and adjacent playing.
How to try PMR out
If you want to try out Poppy Multiplayer Regions, just follow these steps:
Register for an account at http://getpmr.com/join Download the launcher from the PMR website, or download from the STEX Install and launch the client. Then, connect to a region and log in with your PMR account. The PMR Launcher does all of the synchronization and launching for you. You can view the Readme file that installs with the launcher for more information.
How permissions work in PMR
PMR uses what is known as a claims system. In this system, you can only edit cities that you have claimed. All other saves will be ignored by the server. To claim an unoccupied tile, just save it; you can find unoccupied tiles in the Launcher Map that pops up whenever you connect to a region.
Choose wisely -- you can only claim one tile per region, and you can't abandon a claim.
PMR is still a work in progress -- the launcher is still a Release Candidate. I've ironed out most of the kinks, but there still might be some small bugs and errors. I'd greatly appreciate it if you could try out the launcher and give me feedback to improve it.
So far, there is only one region ("Anise") that consists of 36 large tiles. I'm not sure how quickly this will fill up, but when it does I will expand it or add another region.
A note on plugins
PMR synchronizes plugins, and I've included my Underwater Ferry Connectors in the Anise plugins set to demonstrate this. Since redistributing others' plugins requires explicit permission, I am wondering if anybody is interested in having their plugins added to the Anise region.
Thanks, and have fun!
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