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Over the last several months I have been trying to get SC4RH working on Ubuntu 16.04 and 17.04. I have made some progress, however, I now have a graphics glitch that has me stumped. If anyone has experienced the glitch shown below I would appreciate knowing how you solved it. This only occurs after scrolling.
How to use Wine with SimCity4Deluxe, NAM, Modding Tools
**ATTENTION: Recently began having problems with Ubuntu Gnome 16.04 and SimCity4. After an update, the game would only run in software mode. I have done a lot of digging to try to find the exact cause, but so far no luck. I have gone back to Ubuntu Gnome 14.04 until this gets fixed.
About ten years ago I made Ubuntu my only OS, after dual booting with XP for about a year. I had only one regret, I could not get SC4D to run in Wine. I tried a few times over the next few years but still had no luck. Then a couple of years ago I decided to dig in and get it running.
My first success came with the help of PlayOnLinux, finally! I used this setup until, recently, I decided to try working directly with Wine without the extra layer of PlayOnLinux. So I dug a little more and eventually I gathered most of the info I was looking for on the interweb. Much of this was, things I didn't know I needed to know, until I knew them.
Now, I had a lot of info, but some bits seemed to contradict other bits, so I began to develop a repeatable, controllable, procedure that would allow me to test a defined set up, document it, rinse and repeat. The process I settled on, exposed the unreliable information, but gave rise to more questions. I dug around, got some more bits, and started again. This time it all came together.
Eventually, I settled on a kind of combination set-up method using wine / winetricks / wine tools. I'm more of a nuts and bolts kinda guy,so this satisfies me. There are other ways to achieve the same results, and I may tackle them some time, but for now, I am concentrating on using this method to install SimCity4Deluxe and some of the modding tools.
As a part of the testing process I developed sets of instructions, so I could repeat a particular set-up, exactly the same, multiple times. After using them for awhile, I decided they were solid and they might be helpful to other people. So I edited them into a more readable format and added some, (I hope), helpful information.
Currently, I have finished these;
∘Wine How To - Install Wine 1.8:i386 (32 bit)
∘ Wine How To - Install SimCity4Deluxe (plus updates)
∘ Wine How To - Install NAM
∘ Wine How To - Install GoFSH
∘ Wine How To - Install Gmax Extended
∘ Wine How To - Install ILive Reader 1.4
∘ Wine How To - Install SC4-PIM X
Credits: Most of the information I gathered was from WineHQ, Winetricks, Ubuntu forums, SC4Devotion forums, Simtropolis forums, many sage postings by 'A Nonny Moose' (found these everywhere), along with bits from numerous Linux editorials.
If you are interested, please leave a post below. If there is some interest, I will post more details.
It is a small script to install Wine and Winetricks but, for the initial tests, it will be crippled. I have tested, the functional version, dozens of times on my system and it has worked as expected.
My concern is not knowing how my scripts will work on different hardware combinations. Even though I have 4 different installations, they all live on one physical system. My hardware is all pretty new, so if it is run on a slower setup will there be timing issues that I don't see.
It would be irresponsible, I think, to release it without some basic testing on other systems.
Loooong time lurker (going back to when CXL was the hot new thing on the block), first time poster here.
Recently I've gotten back into SC4...again...but haven't been able to play it the way I'd like to due to not being able to use my physical CD copy on my beefy Linux desktop. It's not fun trying to zone on a touchpad, especially when the laptop is running 8.1. (Blech. Otherwise I'm as emancipated as A Nonny Moose in that regard - speaking of which, I do hope he is alright...)
Today I got an email from Steam announcing that SC4 had gone on one of its seasonal sales, and that got my interest going again in getting it working on my lovely Kubuntu setup. I apologize in advance, as I'm sure this subject has been covered time and time again, but I haven't for the life of me been able to find enough reasonably current information to tell me how well it would work, and how, exactly, to make it work. Wine's app database was of little help, since the last result gave it a Platinum rating...without elaborating on any special steps that might be needed. And that's not even getting into all the sorcery needed to make it work on modern Windows...
So, the TL;DR gist is: what's the best way to get a clean, digital copy of SC4 working on Linux with minimal hair-pulling or frustration perusing hundreds of forum topics for just the right solution?
In case they're needed, here are a few basic specs:
Kubuntu 14.04 LTS, kernel 4.4 Core i7 CPU, NVIDIA GTX 745 GPU current Wine 1.9 (though I can use 1.8 if it makes a difference) 24 GB RAM Thank you very much in advance! And apologies again for asking a question that I'm sure has been asked many times before...
My computer boots to Linux (ubuntu 14.04) and Windows (XP). Recently I put WINE windows emulator on it. I had a few technical problems there, but got them worked out.
To install SC4, I had to install an application called "origin" (gives access to EA games). When I try to start it from the Origin app, I get an error message. It, however, works fine when I start it by directly clicking on the SC4 icon, so I am not very worried about diagnosing or fixing the problem with the origin app.
SC4 works as well, or perhaps even better under WINE in Linux than it works in windows. I think this is because I have 8G of memory, but since the windows installation is a 32-bit version, it only recognizes 4G of it. I also have a dual-core processor, but XP home only recognizes one of them.
I read that sometimes SC4 has problems with dual-core processors, but since WINE is an emulator that "fools" SC4 into thinking it is running on windows rather than Linux, it also might fool it into thinking it is running on just a single-core processor.
I don't know if mods, like NAM, work in WINE, perhaps I will have to try that sometime.
In the sample region, Maxisland, I am trying to build the region using neighbor deals where some of my cities have the industry of the region and others have the residential/commercial. I am calling my cities with the industrial zones "city of industry X (X=1,2,3...up to however high I need to go)." Perhaps should have called them "Smog City X" or "NIMBY City X" since I am also putting the NIMBY structures like power plants and landfill zones in them and then selling those services to the residential/commercial cities.
The first city I built up was the "Big City tutorial". I "fixed" the city actually by blowing it up and starting anew. The city's zones and roads were so sloppily designed that the only real way to fix it was by starting anew.
In the small squares above it (I am assuming that every copy of SC4 comes with a sample "Maxis land" and that it is the same in every copy) I built a "city of industry" to provide the manufacturing jobs, landfill, and power to my city.
When I finished building my "city of industry," I rebuilt the "Big City Tutorial" using my new neighborhood design.
After all that babbling here is my question. When I finished the "city of industry," and started fixing the "Big city tutorial," there was $273,279 in the treasury of my "city of industry." After I blew up the "Big city tutorial" and rebuilt it (~50-100 "game years"), there was still $273, 279 in the treasury. Shouldn't there be $273,279 + <however much was paid from the neighbor deals> in city of industries treasury.
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