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Greeeeeeetings, all - Welcome to my humble hut, here I'll present my current BAT projects, old projects that i rescued from the depths of eternal damnation and oblivion, as well as various other side projects, such as Automata models (models for the vehicles that drive around in the game)
It's nice to be back into this, It's been over 7-8 years since I last touched a model. And as you'd expect I am a little out of practice, I'm trying to learn all the little tricks and doohickeys in 3ds Max 2011.
Aside from that I do have something to show for now, I figured I'd start with something simple, so here's your average filler 1960s concrete building.
Now as you can see, It has some render issues on the side there, suppose I'll have to remodel some stuff, it doesn't seem to like the model for the sidewall very much,
Mighty funky indeed.
Close up, just 'cos they look cool.
Hi all you lovely people of Simtropolis!
I have some exciting news to share with you all, because the last few months I've been hard at work on a Content Creator Pack for Cities: Skylines called European Suburbia! It will be available the 19th of October (same patch as Green Cities). It's a theme for low density residential (I always missed how the European theme didn't have low density houses) based of houses in England, Germany, Sweden, Denmark and the Netherlands.
There aren't a whole lot of pictures on the store page, so I grabbed a few more myself - you can check them all out here.
I'd also like to say thank you to all of you - I've gotten so many tips, feedback, ideas and support here, which has helped me get to this point! <3
Since i have two steam accounts i decided to start working on a realistic European city with stark contrasts to Kendrick (my US inspired series). I will of course cover many of the differences between US and EU cities as far as urban planning, infrastructure etc etc. But also follow a different narrative this time around; one of success, wealth, constant demand & development.
In our first episode we start out small, building a central train station, the surrounding neighbourhood, and some basic initial infrastructure by rail and highway to get the city going.
Hope you enjoy!
Kingdom Hall of Jehovah's Witnesses that in the city Orlova in Czech Republic. It is the biggest in middle Europe. Size is 16x26m.
The building is in park menu and will improve happiness of citizens.
Sál království Svědků Jehovových, který stojí ve městě Orlová v České republice. Je největší ve střední Evropě. Má rozměry 16x26m.
Budovu najdeš v menu parky. Postavením budovy zvýšíš spokojenost obyvatel.
Texture: 1024x1024 (diffuse-normal-specular-illumination-color)
Texture 128x128 (diffuse-illumination-color)
Size: 4 x 4
Construction cost: 13000
Maintenance cost: 300
Entertainment accumulation: 150
Entertainment radius: 600
Electricity consumption: 10
Garbage accumulation: 5
The model import user folder is located at:
On Windows C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
On Mac /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Assets
On Linux /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Assets
So a few years ago I had a go at bating. Unfortunately due to computer issues I never got around to finishing any of them, and long since lost the files. A bit of a shame really; I was nearly done modeling these two sets of buildings, all they really needed were nightlites and some desaturating of the textures. Oh well.
Last weekend, for some odd reason, I decided to reinstall SimCity 4 and play it. But, after downloading a ton of new content, I found I still couldn't make the cities I wanted (mostly modern urban Dutch). The first thing that bothered me was the lack of varied in utilities, specifically pumping stations. So I looked up some modern pumping stations here in the Netherlands, and, the idiot that I am, downloaded gmax to see if I could make something of it:
The first one I had a go at was a largish sewage pumping station:
Unfortunately this is the material it is made out of, and I am not quite sure how to texture this. I have half a mind of simply modelling the panels instead of texturing it.
In the mean time I decided to model another pumping station, a small drainage pump this time:
It has the same issue with texturing, so oh well.
While looking through pumping stations here in the Netherlands, I came across this little thingy and decided it also really needed modelling (for a change it is an actual ground water pumping station!):
It is actually coming along quite nicely. I just need to finish the doors, add the rain gutter and some roof junk. I possibly need to figure out how to model a few pumps to fill the large frontal roof if the windows are going to be transparant (ugh...)
At the same time I was really annoyed by the power utilities in the game. So yeah...
I came across this funky little substation, and since it takes no effort to model had a go at it:
Not sure if there is interest in this sort of thing though.
I also created this substation (could also work as an industrial lot). I want to make it a wall to wall lot, but, as the roof is overhanging to the sides, I don't know how to go about it.
And, if I ever feel confident enough to do so, I'd love to have a go at this power plant. The turbine halls are simple enough, but the chimney seems daunting.
Anyway; thoughts and suggestions? Compliments or hate is also welcome. Oh, and IrfanView apparently does not like transparency. I hope you can ignore the black outlines on the images, they are not supposed to be there.
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