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i created a custom medium road with two tram lanes in its middle (center of tram lanes at +1,5 / -1,5 meters from the median). To make the rail transition with the vanilla medium road w/ tram, shall i create the rail transition (curve) by myself or it is calculated by CS?
For illustration pls check the below schreenshot (it is wip, still a lot of adjusment needed, i know)
Thanks in advance,
Tutorials, scripts, source code and files etc.
Realtime Asset Creation (Ingame Texture & Mesh Replacement)
Asset Creation Videos (+ Theme & LUT)
Asset Source Files
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Quick Help Response Videos
I am not a purist, and use the "infinite money park" as my money cheat. I have also experimented with some other cheats ("weakness pays", "howdryiam," "youdontdeserveit"to get the private schools, business deals, whatever, before I "earn" them and probably others), and there seems to be a penalty associated with some.
For example, the business deals (prison, toxic waste dump, casino, etc.) can "save" your city by turning a negative cash flow to a positive one, However, if a player uses the "you don't deserve it" cheat to get all the deals at the beginning of the game, it might make things actually worse because the deals have negative impact on desirability and/or demand and/or mayor rating. They need to be built as far away as possible from development to minimize their negative impact. They also should be destroyed as soon as you have a cashflow that would be positive without them to get rid of their negative effects.
Once I used the "howdryIam" cheat, and it did indeed, get rid of the water requirement, and buildings that were more than low density/low income developed (at least as far as I can remember) without being watered. However, I was constantly fighting fires. I usually play by zoning an area, putting in bus stops and other perhaps other public transit, putting in schools and other services, then letting the game run in cheetah mode to let the area develop. If I used the "how dry I am" cheat, a fire would break out, I would call the trucks to put out the fire, then sometimes another fire would start, sometimes almost instantly. Even if I used llama speed or even turtle speed, there would be more time between fires, but I still spent much of my time watching the firemen spray water on the fire and not as much time zoning a region or letting it develop.
I suppose there is no actual penalty for using the "weaknesspays" cheat, but if one is OK with using a money cheat, there are ones that are a lot better (the "infinite money park, which is what I use, the moolah command, with the extra cheats dll, money trees, probably others). If one is not OK with using cheats, the player probably won't use the "weaknesspays" cheat anyway.
If however, a player does use the "weakness" pays cheat because the city is in the red and is losing money, $1000 probably won't help very much. If the player uses "ctrl-v", <return>(or whatever the combination is to use the command several times) to get, say $100000, that will probably only stave off bankruptcy for a few games years unless the player gets the city making money or uses the cheat over and over again. And again, if the player needs to do this very often, he or she should use a "better" money cheat such as the "infinite money park," money trees, the moolah command, something like that.
The penalty, I suppose, is that the player is constantly using the code to get the coffers in the black rather than playing the game.
Hi i need help with an asset of mine, the wheels seem to flicker from completely shadowed to not shadowed whenever the car moves ingame.
I was completely stumped on what the issue could be because in 3dsmax the wheels looked completely fine.
But then i noticed something in the shading and realistic view, from a certain angle the wheels are completely shadowed just like ingame. I tried
making the wheel's mesh more flat and making the wheels bigger but no luck, any other ideas? I'm not too experienced with all of this yet.
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