Jump to content

4 posts in this topic Last Reply

Recommended Posts

I cannot get the SimDate cheat to work, no matter how I type it in, the date does not change. I tried putting in today's actual date after starting a new city, but it remained 2000.

I tried typing it in as "04/18/2017" "<04/18/2017>" and  "April 18, 2017"

 

Perhaps I am not formatting the date after the cheat properly.

 

How do I type in the date after the SimDate cheat?

Share this post


Link to post
Share on other sites

Hi there,

It requires spaces to separate months, days and the year:

Try the following syntax:

SimDate MM DD YYYY


E.g.

SimDate 04 18 2017

Note: The way it works, the day after the one entered is used. So remember to input the previous day to set the one desired.


All these commands are very particular, and the parameters only work in the format they expect. There is no validation or leeway on the user's part, and it's also not always clear what format they require (they were originally intended as dev tools, hence the lack of documentation). Many of these have just been found by the community through trial and error. This also explains why some still have unknown functionality to this day.

Hope this helps. *:)

Share this post


Link to post
Share on other sites

Here's prolly the most thorough explanation extant:

On 7/26/2011 at 5:55 PM, CaptCity said:

You can use the cheat SimDate [Value] - changes the in-game date to the value you entered. However, the earliest date that can be entered is SimDate 12 31 1999 (Dec 31, 1999). This will change the date to 1/1/00 on the game calendar. The game will post the day after the one entered. Also, anything entered before that date will produce garbage for the year.

 

For other dates... The year needs to be greater than 1999 and the difference from 2000 will appear on the game calendar. For example entering 2100 for the year will give 100 for the game year.

 

The max date is 12 31 11999. That will give a game date of 1/1/10000. The year 10000 seems to be the highest the game will display because after that it rolls back to 01.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


  • Similar Content

    • By Ibigoo
      Hi,
      i created a custom medium road with two tram lanes in its middle (center of tram lanes at +1,5 / -1,5 meters from the median). To make the rail transition with the vanilla medium road w/ tram, shall i create the rail transition (curve) by myself or it is calculated by CS?
      For illustration pls check the below schreenshot (it is wip, still a lot of adjusment needed, i know)
      Thanks in advance,

    • By Ronyx69
      Tutorials, scripts, source code and files etc.
       
      Realtime Asset Creation (Ingame Texture & Mesh Replacement)
       
      Asset Creation Videos (+ Theme & LUT)
       
      Modding Videos
       
      Tutorial Videos
       
      Scripts
       
      Asset Source Files
       
      Mod Source Code
       
      Quick Help Response Videos
       
      Quick Tips
       
    • By brianc1327
      I am not a purist, and use the "infinite money park" as my money cheat.  I have also experimented with some other cheats ("weakness pays", "howdryiam," "youdontdeserveit"to get the private schools, business deals, whatever, before I "earn" them and probably others), and there seems to be a penalty associated with some.
      For example, the business deals (prison, toxic waste dump, casino, etc.) can "save" your city by turning a negative cash flow to a positive one,  However, if a player uses the "you don't deserve it" cheat to get all the deals at the beginning of the game, it might make things actually worse because the deals have negative impact on desirability and/or demand and/or mayor rating. They need to be built as far away as possible from development to minimize their negative impact.  They also should be destroyed as soon as you have a cashflow that would be positive without them to get rid of their negative effects.
      Once I used the "howdryIam" cheat, and it did indeed, get rid of the water requirement, and buildings that were more than low density/low income developed (at least as far as I can remember) without being watered.  However, I was constantly fighting fires.  I usually play by zoning an area, putting in bus stops and other perhaps other public transit, putting in schools and other services, then letting the game run in cheetah mode to let the area develop.  If I used the "how dry I am" cheat, a fire would break out, I would call the trucks to put out the fire, then sometimes another fire would start, sometimes almost instantly.  Even if I used llama speed or even turtle speed, there would be more time between fires, but I still spent much of my time watching the firemen spray water on the fire and not as much time zoning a region or letting it develop.
      I suppose there is no actual penalty for using the "weaknesspays" cheat, but if one is OK with using a money cheat, there are ones that are a lot better (the "infinite money park, which is what I use, the moolah command, with the extra cheats dll, money trees, probably others).  If one is not OK with using cheats, the player probably won't use the "weaknesspays" cheat anyway. 
      If however, a player does use the "weakness" pays cheat because the city is in the red and is losing money, $1000 probably won't help very much.  If the player uses "ctrl-v", <return>(or whatever the combination is to use the command several times) to get, say $100000, that will probably only stave off bankruptcy for a few games years unless the player gets the city making money or uses the cheat over and over again.  And again, if the player needs to do this very often, he or she should use a "better" money cheat such as the "infinite money park," money trees, the moolah command, something like that. 
      The penalty, I suppose, is that the player is constantly using the code to get the coffers in the black rather than playing the game.
      Brian Christiansen
    • By Ferchoxx
       
       
      I install the NAM with all its components but the Network Widening Mod does not work I want the end of the circular roads to come out but they do not come out even though I already have the nwm please help me
    • By RaeFromStateFarm
      Hi i need help with an asset of mine, the wheels seem to flicker from completely shadowed to not shadowed whenever the car moves ingame.


      I was completely stumped on what the issue could be because in 3dsmax the wheels looked completely fine.
      But then i noticed something in the shading and realistic view, from a certain angle the wheels are completely shadowed just like ingame. I tried
      making the wheel's mesh more flat and making the wheels bigger but no luck, any other ideas? I'm not too experienced with all of this yet.

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections