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I am just discovering NAM's powerful features, and in the phase of learning to use these amazing expansions.
What about those tiles, where a Curve road has been placed; is it possible to "connect" it to the other elements? I mean cosmetically.
See the picture.
At sign 1, there are no bench between the road and the houses. (At here, two 90 curve connected to each other)
At sign 2, almost similar.
Is there any trick to make these tiles more "elegant", or just try to avoid to create this kind of parts?
I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout. There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park. All the lots use Maxis props and lighting, and have unique Park Menu icons.
All lots have the same stats:
Park Effect: 10 over 10, Landmark Effect: 20 over 10.
Power Consumed: 20 MWh, Water: 10 gph.
Monthly Cost: 50§
Minimal water and air pollution.
The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic. The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots. If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots. Any 2x2 lot can be used.
The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page:
Maxis Lot Editor (LE) Tool and Addons
The Maxis Files for SimCity 4 are also now hosted here on Simtropolis on the page linked below:
Alternatively, the file below may be used instead of bldgprop_vol1.dat. It is a better option as it combines access to all the Maxis buildings as props and adds a better hover query showing the lot name.
The above dependencies must be installed in your game application Plugin folder.
To Install this package:
Place the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.
I've requested that region-view ferry route color be customizable in the NAM. I think it would be cool for the TSCT to display and offer customization of the RGB and pattern for each transit network. However, while I am waiting, I am wondering what I can do to mod my own plugins to help my problem:
I installed a water mod. I like it except... The new darker color in the region view renders NAM's purple ferry routes virtually invisible. I wish I could flip the ferry-route color to white (or some other bright, high-contrast RGB). Does anyone here know how to find and mod the colors and patterns of region-view network displays?
GLR & Tramway´s are getting back to old dual direction operation. Loops at the end of the line are fewer. GLR & Trams in SC4 now are architect on two track dual direction. Double track one way, aswell Double track one way or single one way stations would be nice. Some extra pieces one way and T switch or X cross over like pieces would be nice. Cosmeticly showing a one way direction loop or a tailback end point would be nice. Sory for the rough schema I produced I hope it will make things much more clear !
Above you see a normal loop where all trams enter one way and depart the other way. Below is a tailback track end point where trams switch driver heads and reverse back. First a switch to go into the loop single track and another swithc making it again double required aswell reversing it back. Second there can be cosmitic pieces maybe as the crossover may reverse the direction. Little inspiration of the rail crossover by strangiatotheme
Dual way trams are know quit common in my area, mostly GLR, but recently aswell as normal tramline, so I would be interested or this is posible in SC4 or this maybe utopia for ever !
NAM makes Sims travel much further for work than ever before. But what if they run out of gas?
Don't worry any longer, take Fantozzi's truck stops instead.
This download offers two slightly different plopable lots, each 4x10 tiles in size, you find in the misc. transportation menu to place them left and right of your avenue or RHW or road or whatever.
They offer 28/29 CS$$ jobs and have a slight positive effect over 35 tiles on commercial growth and cost 3600 simeoleons to plop.
The lots are transit enabled and can be connected with OWR. It's stongly recommended to use SC4fix together with the truck stops .
This lotwork requires 6 dependencies:
SFBT ARAL Gas Station
Ceafus 88 Burger King v2.0
SHK Parking Pack 1.2
KOSC SuperSHK MEGA Parking Textures
Was NL Props (Dutch Prop Pack)
SCF_European Truck Pack
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