Jump to content
  • ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoticons maximum are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear Editor

    ×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By DiplexMantis
      So i've been playing Cities Skylines for a while and and thought I would try something a little different from a let's play, so I started a new City with unlimited money and several mods this first episode was kept fairly simple with a small American suburbs to kickstart the series. This is going to be a large project where I will build a realistic looking city that hopefully pleases the eye.
      I would love to hear some feedback on your thoughts and suggestions for the series.
    • By Ronyx69
      Tutorials, scripts, source code and files etc.
      Realtime Asset Creation (Ingame Texture & Mesh Replacement)
      Asset Creation Videos (+ Theme & LUT)
      Modding Videos
      Tutorial Videos
      Asset Source Files
      Mod Source Code
      Quick Help Response Videos
      Quick Tips
    • By Cool_Z
      I keep on digging into SC4's game mechanisms and I was thinking about how far from reality the water system in SC4 is.
      It's also completely wrong in Skylines.
      I don't think any city in the world lays pipes under the ground to "cover" an area. Water pipes are usually running under the streets of a city.
      Also, water towers do not produce water (LOL...), they only serve to store water and provide pressure.
      I know it "adds some gameplay"... but it should be working about the same as the electricity system.
    • By marklcfc
      I love this game but I always get problems with traffic, I don't even have 7,000 population yet so I need to fix traffic. Roundabouts seems to help but I can't have roundabouts everywhere. Currently I have this problem for instance, its a queue to get back onto the highway. I don't know how I'm supposed to get traffic back on to the highway properly, so I just did this. Would welcome some advice.

    • By chfzdn
      Did you confused with BSC, AOIN, BAT, PLEX, STR etc? Here are the collections of them that adapted from https://www.kaskus.co.id/show_post/53cc0c3aa3cb170a768b4669/12/kamus-istilah-sim-city-4 (Indonesian) and the famous SimCity 4 Encyclopaedia (this is will be grouped appropriately):
      AIN/AOIN: Alliance of Independent Nations.
      Automata: object that can move automatically, including vehicles, pedestrians and animals.
      Building Architect Tool, an official app to make structures for mod making. Structures made by the app. BSC: BAT Squad Certification, the largest BAT team besides NAM Team.
      BLaM: BATters, Lotters, and Modders Team.
      Brown box: structures that replaces the original buildings due to missing dependencies.
      BLS: Barby Lot Studio. Part of BSC.
      BTM: Bullet Train Mod, modifies elevated rail network. Part of NAM.
      CAM: Colossus Addon Mod, modifies growth stages and demands.
      CAN-AM: Canal Addon Mod, makes canals to be used as mode of transportation. Part of NAM.
      CARCH: Cerulean Architecture and Design.
      CDK: Coastal Development Kit, a set of seaports and related facilities made by Pegasus.
      COFR: Confenderacy of Free Regions.
      CSK: Channel Stream Kit.
      CSX: Colyn Serfontein Expanded. Part of BSC.
      D66: Dolphin66.
      DAE: Deadwoods. Part of BSC.
      DT: DuskTrooper.
      El-rail: elevated rail.
      File exchanges: places for mods, maps and other stuff related to the game.
      Flex pieces (FLEX pieces): combination of override networks and puzzle pieces. Since NAM 34, it used heavily.
      FTL: Flex Turn Lanes (stylized as FLEX Turn Lanes), replacement of TuLEPs. Part of NAM since NAM 36.
      FLUPs: flexible underpasses, made using ramp and special pieces. Part of NAM.
      Growable: lot that grow automatically in the right zones when the affected factors is fulfilled.
      GA: GrampaAl, a BSC founder.
      GC: Gascooker. Part of BSC.
      New networks based on elevated rail network. A mod added them. Part of NAM. HKABT: Hong Kong/Asia BAT Team.
      HSRP: High Speed Rail Project, adds new networks based on monorail network. Part of NAM.
      ITC: International Team of Creators, a team founded by Yoshi (Ian), Travis and CasperVg.
      JENX: Xannepan.
      JRJ: Jeronij, a short-time modder and webmaster at SC4Devotion.
      LEX: Lot Exchange, a file exchange part of SC4Devotion.com.
      Lot: the base upon which structures and many other objects in the game are built on.
      Lot Editor: official tool made by Maxis to modify lots.
      LBT: Latin American BAT Team.
      Mega prop: huge bundles of props often split in volumes.
      MJB: Couchpotato. Part of BSC.
      MML: menu management lot, shows specified menus when placed.
      MRC: multi-radius curve.
      NAM: Network Addon Mod, adds tons of new networks and fixes to traffic simulator.
      NDEX: N74704, DuskTrooper and Equinox, a group of BATters.
      NHP: New Horizon Productions.
      NWM: Network Widening Mod, adds larger version of road network. Part of NAM.
      Override networks: emulated networks based on game's existing networks. Used in the NAM extensively.
      OWW: Old Wooden Waterfront, a set of wooden waterfront made by PEG.
      PEG: Pegasus, a famous modder.
      Prop: anything to improve detail, aesthetic and realism of a lot including trash can, flower pot and more.
      Ploppable: lot that can be placed directly without zoning.
      Puzzle pieces: ploppable yet functional transit network pieces. They can't be modified and not draggable. Used extensively in the old version of NAM.
      RCI: residential (green zone), commercial (blue zone) and industrial (yellow zone).
      PLEX: Pegasus Lot Exchange, a file exchange part of Simpeg.com (now defunct).
      QC: QuickChange, pre-made intersection stubs. Part of RHW.
      RealHighway, a set of highways that mimicks real-world highways. A mod added them. Part of NAM. RRW: RealRailway, realistic railway mod. Part of NAM.
      RLS: Real Life Syndrome, BATs from SimGoober.
      RTMT: Road Top Mass Transit, adds mass transit on the top of the road.
      SAM: Street Addon Mod, adds custom streets. Part of NAM.
      SC4: SimCity 4.
      SimCity 4 Devotion. SimCity 4 Deluxe (although rare). SFBT: SimForum BAT Team, a German BAT team.
      SITAP: (OWR) Signalization and Turn Arrow Project. Part of NAM since NAM 34.
      SG: SimGoober. Part of BSC.
      SMP: Simtropia Productions Team.
      SNM: SimNation Military, a pack of mods for military.
      ST: Simtropolis.
      STEX: Simtropolis Exchange, a file exchange part of Simtropolis.com.
      STR: single-track rail. Part of NAM.
      TE: transit enabled (lot), which have "network pieces" inside the lot. Often used in stations.
      Terraforming: process of land modification (not usage).
      TLA: turning lane avenue. Part of NWM.
      TuLEP: Turning Lane Extension Pieces. Part of NAM.
      TSC: ToutSimCities, a French community.
      UDI: U-Drive-It, a feature for riding automata.
      W2W: wall-to-wall.
      WFK: waterfront kit.
      WRC: wide radius curve.
      I hope this helps you. Suggestions & critics are welcome. Thanks.
  • Recently Browsing   0 members

    No registered users viewing this page.


Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections