Hi! I’m a beginner in CS modding (I’ve only made a few random things such as maps or added trees to a road, you can take a look here if you want, but I don’t expect anyone to be impressed ), I want to slowly learn 3D modelling and I’d like to start with importing ferns I made for a different game (The Sims 2). I have experience at texturing (however for all I’ve seen so far I’ll have to do more than just the main texture and normal map) as that is the main thing I did for TS2 in the past, but I haven’t done much modelling so I’m still in the beginning stage. Is there any tutorial that would explain step by step how to import a model from Blender to the game? For texturing I found this (I haven’t read it yet, only looked briefly and it looks like the right tutorial for that), but the only thing about importing a model from Blender is this, but it just tells me that it’s unavailable (I guess I can’t view it in my country). My most preferred form would be a classic tutorial, not a video, but anything that will open for me will be fine.
Also, do I need to do anything special to make my plants move with wind like the vanilla plants, or does it just happen automatically?
If you’re curious about the ferns, here they are:
Hey all, this is my first time posting on the C:S forum. Being an architecture student and urban design enthusiast, I have come to love this game and the fruits of its massive modding community. I've decided to dive into asset creation myself a couple weeks ago by learning Blender and model importation into C:S with the ultimate goal of creating a collection of "Main Street"-style American storefront assets.
After a frustrating week and a half, I successfully uploaded a test model with a diffuse texture a couple days ago into the asset editor. Following tutorials on YouTube and elsewhere, I created a diffuse map via baking, but as you all can see (and I have later found out) this method should only be used for making LODs as the quality in game is pretty bad. Ideally, the model should be textured like this.
Right now I'm kind of at a loss of what to do next in order to create an acceptable texture map for my first building. My question is how would I make a quality textured UV map in Blender that can be exported directly into the game? Another way to phrase this question is what is the procedure for creating finished UV maps such as these from the author Avanya? Or am I forced to export the UV layouts to gimp/photoshop and texture them there? I know there are many skilled authors with knowledge of Blender modeling and texturing that frequent here, so I ask if at least one could guide me through this rough patch; it would be massively appreciated.
Here's a pic of my model's untextured uv map in Blender. What should be my next move?
Thanks in advance, If I can figure out how to remedy this issue I look forward to contributing to the C:S community.
Hello, I started doing 3D modelling about a month ago, unfortunately after having done 3 different buildings in blender I just haven't yet understood the texturing system. I have tried to do seams and such, but I just can't manage to fit all the details correctly, so here are my 3 main problems on my latest building, which I aim to hopefully finish:
Too many faces so I cannot do the texturing easily (1,014 faces and 3,300 tris after trying to merge what I could.) How do I proceed with doing balconies? I heard something with using textures, but as said before, I am confused with them. How should I proceed with texturing generaly. Here are two pictures of my project:
Again thanks in advance for any possible help.
Summary: I'm looking for a way to make both sides of a flat object visible ingame.
(Sorry in advance if this is described somewhere already, I searched the forums but did not find a solution.)
I'm building an water lily asset made out of flat planes for decent performance. While it looks fine in blender, as soon as I import it into the cities skylines asset editor, one side of my planes is invisible. Some people mentioned this problem already in the past so my question is: Has someone come up with a solution to make both sides of a plane visible without duplicating it?
Help would be very much appreciated <3
So, I have a small problem:
I'm getting started in asset making and, as a start, decided to dump then edit the vanilla metro station model so that it occupies a 1x1 space instead of a 2x2. Here's the model in Blender, viewed from above and from underneath:
When I import it as .obj into the game, I notice these lightning artifacts on the stairs and floorplate:
How can I fix this? I tried remaking the affected triangles and remapping them, but that didn't work.
Also, I noticed a similar problem in the raw dump made with modtools:
I tried searching for this problem on the web, but didn't find any exact results. Maybe I'm being a dunce and missing something obvious
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